Game 5
Middle Republican Roman (Michael 6,200 pts) v later Carthaginian (Alec 6,250 pts)
Minor Defence: Second Punic War 211 BCE in Spain (MeG Magna, 7-August-2026).
Battlefield Effects: None
The Celtiberian nobles steal the show
Considering The Options
As it is a Minor Defence for the
Flaminii the main objective of the game for me is:
(a) to defeat
the Roman army, or if not possible
(b) to inflict
more casualties on the Romans than my forces receive to deny Michael a Prestige
Point on a draw.
As far as I can determine there
are two ways to fight this battle:
1. Maximise the number of skirmishers in an attempt to cause more casualties on the Romans than the Carthaginians receive thereby denying the Romans a Prestige Point; or
2. Maximise the battle troops in order to take the fight to the Romans.
The first option is possibly
safer in ensuring the Calpurnii don’t get any Prestige Points. The second
option is riskier as the Carthaginians are more likely to lose more bases in
the attempt and if the Roman’s aren’t defeated it will most likely result in
them earning a Prestige Point.
The second option, I believe,
will have the advantage of surprise; I don’t think Michael will be expecting
it. On this basis, though more dangerous, I am going to go for the second
option, it’ll also be more fun.
Accordingly, my aim will be to maximise
the Carthaginian heavy infantry and get the Romans to commit their main
infantry forces to battle as soon as possible in order to overwhelm them in
battle.
Building The Army
I chose two Libyan spearmen TUGs and a TUG of Ligurian mercenaries, additionally I decided to maximise the allowable Elephants, so went with two TUGs of two each. I also chose a Bastetani tribe Iberian allied command under a Brilliant General to give me three more infantry TUGs, one of superior quality nobles , the other two being average but all armed with the Iberian version of the pilum . I rounded the army out with a TUG of Iberian Spanish cavalry. For SUGs I chose a unit of skilled shooting Numidian cavalry, a SUG of skilled Balearic slingers and a SUG of Bastetani caetrati, javelin armed light infantry optimised for hand to hand fighting.
Terrain
I think both sides wanted a mixture of terrain so we ended up with a deep water flank down my right, some dense terrain consisting of a wood and a marsh on my left flank, another marsh on my extreme back right and a mixture of small woods dotted about the rest of the battlefield.
Deployment
I decided to place three TUGs of heavy infantry in a block on my left, the elephants in the centre screened by the slingers, the Bastetani allied command to their right and the cavalry on the far right. My intention being to drive forward in the middle of the table and take on all comers.
Michael's deployment largely mirrored mine, a long line of sturdy Roman Hastati and Principes on his right with a couple of SUGs of Leves, a command of Celtiberian allies on his left, consisting of two TUGs, one being superior quality nobles (more about them later), and a SUG of slingers and his cavalry on his far left - one unit of heavies and one of lights. Michael ad learnt from previous battles to give his units an edge in the Fighting Phase by giving as many units as possible the Melee expert characteristic, consequently all the Roman heavy infantry and cavalry had it. Behind them all was an average quality fortified camp, all together this gave the Romans an army break point of four.
Michael had foregone the opportunity to have any Triarii, presumably because of points limitations, but as all the Roman infantry were melee experts they would be less likely to need the extra base. Also for the first time in all our games Michael actually had more command points than me - 12 to 11, so his army wasn't going to be unduly hampered by a lack of command cards.
Deployment ended as below, Michael's Romans are on the left, my forces are on the right.






Looking forward to it!
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