Rules: Appendix 1

 

Enemies Tables

 

Early Republic

Invasion

Dice roll (2d6)

Nation

Army

MeG Army list

ADLG Army list

2 - 4

Aequi

MeG: Italian Hill Tribes

ADLG: Italic Tribes

2502

 

47

5 - 6

Etruscans

Etruscan

2503

48

7 - 8

Latin league - alliance

MeG: Early Roman or Latin

ADLG: Tullian Roman

2501

 

49

9 - 12

Volscii

MeG: Italian Hill Tribes

ADLG: Italic Tribes

2502

 

47

 

Defence                 

Dice roll (2d6)

Nation

Army

MeG Army list

ADLG Army list

2 - 5

Latin allies revolt (Note 1) – alliance

MeG: Early Roman or Latin

ADLG: Tullian Roman

2501

 

49

6 - 7

Etruscans (Note 2)

Etruscan

2503

48

8 - 10

Roman royalists – alliance (Note 3)

Etruscan

MeG: Early Roman or Latin
ADLG: Tullian Roman

2503

2501

48

 
49

11-12

Sabines (Note 4)

MeG: Italian Hill Tribes

ADLG: Italic Tribes

2502

 

47

 

Notes

1.      This represents the “Pometian revolt” of the Latin cities of Pometia and Cora in 503 – 502 BCE. The Roman player may not have a Latin allied command, the Latins must have an Aurunci allied command (MeG: 2502 ADLG: 47).

2.    This may be rolled twice. The second time represents the attack by the Etruscan city of Veii on a Fabii gens fortified camp. Optional: The Romans benefit from Batttlefield effect: Terrain advantages 4 – Relief of Mafeking! (Appendix 4).

3.       This can be rolled twice. It represents the attempts by the exiled King of Rome (Tarquinius Superbus) to take back power:

a.       Firstly, using troops provided by an alliance of Etruscan city states.

b.      Secondly, using troops provided by the Latin league

In both cases the alliance rule must be used.

4.      This represents the war of 504 BCE. The Sabines were allied with the Fidenae (Etruscans) and Camerians (Latins). Consequently the Sabines must have an Etruscan allied command (MeG: 2503 ADLG: 48) and a Latin allied command (MeG: 2501 MeG: 49). The battle was a supposed night ambush on the Roman camp by the Sabines that was turned around on them. Optional: The Romans benefit from the following Battlefield effects: Special adjustments 5 - Night shift engineering works, and Battlefield Manoeuvres 5 – Hidden Ambush. To simulate the night battle use Battlefield Effects: Weather effect 2 – Fog; the roll for the clearance of the fog represents the moon coming out (see Appendix 4).  

 Early Republic – post Camillan army reforms

Invasion

Dice roll (2d6)

Nation

Army

MeG Army list

ADLG Army list

2 - 3

Central Italians (Note 1)

MeG: Italian Hill Tribes

ADLG: Italic Tribes

2502

 

47

4

Magna Graecia

MeG: Magna Graecia

ADLG: Classical Greek sub-list: Greek cities in Italy

2505

 

60

5 - 6

Oscans (Note 2)

See note 2

See note 2

See note 2

7 - 8

Etruscans

Etruscan

2503

48

9 - 11

Samnium (Note 3)

MeG: Samnite

ADLG: Italic Tribes sub-list: Samnites

2509

 

47

12

Umbria

MeG: Umbrian

ADLG: Italic Tribes sub-list: Umbrians

2504

 

47

 

Defence                 

Dice roll (2d6)

Nation

Army

MeG Army list

ADLG Army list

2 - 5

Cisalpine Gaul (Note 4)

MeG: Lowland Gallic

ADLG: Gallic

2302

 

89

5

Latin revolt (Note 5)

Camillan Roman

2510

52

6 - 7

Samnium - (Note 6)

MeG: Samnite

ADLG: Italic Tribes sub-list: Samnites

2509

 

47

8 - 9

Epirus (Note 7)

MeG: Pyrrhic sub-list: Only from 280 BCE to 275 BCE

ADLG: Pyrrhic sub-list: Pyrrhus in Italy from 280 to 275 BC

2414

 

 

44

10 – 12

Etruscan - alliance

Etruscan

2503

48

 

Notes

1.       This option may be rolled three times, representing wars with the following peoples in turn: Hernici; Aequi and Volscii.

2.       This option may be rolled four times, representing wars with the following peoples in turn: Campanians, Lucanians, Apulians & Bruttians (MeG: 2506; 2508; 2507 and 2511 respectively. ADLG: use the appropriate sub-list in the Campanian, Lucanian, Apulian and Bruttian list (no.51).

3.       This may be rolled twice. The first represents the Battle of the Caudine Forks in 321 BCE. Optional: the Samnite player benefits from three Battlefield Effects: Terrain advantages: 1 – Outmanoeuvred and 5: Completely outfoxed, and Special adjustments: 5 - Night Shift engineering works (See Appendix 4).

4.       This may be rolled twice. The first roll represents the invasion of the Gallic Sennones ending with the first sack of Rome in 389 BCE which led to an enduring fear of the Gauls by the Romans MeG: Ignore the start date of list 2302. The second time must be an alliance and Optional: The Gauls benefit from Battlefield Effect: Special adjustments 3 – Fear (see Appendix 4).

5.       This is the Latin War of 340-338 BCE. The Roman army must have a Samnite ally (MeG: 2509/ADLG: 47 – Samnite sub-list), the Latin army must include a Campanian ally (MeG: 2506/ADLG: 51 - Campanian sub-list).

6.       This option may be rolled twice. The second time the Samnites must have both an Etruscan ally (MeG: 2503 ADLG: 48) and a Gallic ally (MeG: 2302 ADLG: 89). Optional: The Romans will suffer the fear effect against the Gallic ally, Battlefield effect – Special adjustments 3: Fear (see Appendix 4).

7.    This represents the battle of Asculum in 279 BCE. The Epirot player must choose a MeG: Legendary or Talented ADLG: Strategist general, and the maximum number of elephants. The Roman player must have the maximum number of Flaming Pigs and Anti-elephant wagons as per MeG:  the Scenario rules detailed below the army list ADLG: sub-list: From 279 BC.

Middle Republic

Invasion

Dice roll (2d6)

Nation

Army

MeG Army list

ADLG Army list

2

Galatia (Note 1)

Galatian ADLG: Sub-list: against Romans in 189 BC’

2809

72

3

Achaean league

MeG: Hellenistic Greek: Achaean options

ADLG: Hellenistic Greek sub-list: Acheaen League

2416


61

4

Numidia

Numidian

2710

56

5

Macedonia

Later Macedonian

2415

45

6 – 7

Carthage (Note 2)

MeG: Early Carthaginian

MeG: Later Carthaginian
ADLG: Carthaginian

2704

2712

 

 
55

8

Cisalpine Gaul

MeG: Lowland Gallic  

ADLG: Gallic

2302

 

89

9

Spanish tribes - alliance (Note 3)

MeG: Spanish - Iberian

MeG: Spanish- Celtiberian
MeG: Spanish - Lusitanian
ADLG: Ancient Spanish

2708

2707
2709

 

 
 
90

10

Seleucia (Note 4)

MeG: Early Seleucid  

ADLG: Seleucid

2810

 

42

11

Syracusan

Syracusan

2706

50

12

Illyria

Illyrian

2405

62

 

Defence

Dice roll (2d6)

Nation

Army

MeG Army list

ADLG Army list

2 – 3

First and Second Slave Revolts (Note 5)

MeG: First Servile War Slave Revolt; Second Servile War Slave Revolt

ADLG: Slave Revolts

2713

2714

 

 

84

4 – 5

Cisalpine Gaul – alliance (Note 6)

MeG: Lowland Gallic

ADLG: Gallic

2302

 

89

6 – 7

Macedonia

Later Macedonian

2415

45

8 – 9

‘Hannibal in Italy’ (Note 7)

MeG: Later Carthaginian 

ADLG: Carthaginian

2712

 

55

10

Seleucia

MeG: Early Seleucid

ADLG: Seleucid

2810

 

42

11 - 12

Cimbri & Teutones - alliance (Note 8)

MeG: Early German

ADLG: German

2303

 

91

 

Notes

1.       This represents the war with the Galatians in 189 BCE.

2.       War with Carthage. This event may be rolled four times:

a)      First Punic War: The first time this event is rolled it represents the First Punic War i.e. the Carthaginian army must be drawn from MeG: 2704 ADLG: 55, and only troop options available for the period 264 BCE to 241 BCE may be taken by both sides.

b)      Second Punic War:

The next two times this event is rolled it represents two major campaigns in the Second Punic War. The Carthaginians must use lists: MeG: 2712 ADLG: 55 and only troop options for 218 BCE to 202 BCE may be taken.

    a.           The second time this event is rolled it represents Rome’s attacks on Carthaginian territories in Spain. Limitations:

                                                 i.    Hannibal may not be chosen.

                                                ii.    Only Spanish theatre options may be selected for both sides.

                                        iii.   Only a MeG: Spanish – Iberian (2708) ADLG: Ancient Spanish (90) allied command may be chosen by either side.

    b.    The third time this event is rolled it represents Rome’s invasion of Carthaginian home territory in North Africa. Limitations:

                                           i.        Only Africa theatre options may be selected by both sides. The Carthaginian player may only include the ‘Hannibal in Africa’ sub-list and options in the Carthaginian list if Hannibal is the C-in-C. Players should decide in step 2 of the Sequence of Play.

                                             ii.        If the ‘Hannibal in Africa’ sub-list and options are chosen no allied command may be taken by the Carthaginian player.

                                           iii.        Optional: If Hannibal is present the Carthaginian player benefits from a Battlefield Effect; any player rolls on the Type of Battlefield Effects table (see Appendix 4) at step 4 of the Sequence of Play.

c)       Third Punic War: The fourth time this is rolled it represents the Third Punic War 149-146 BCE, the Carthaginian army must be drawn from MeG: 2712 ADLG: 55, also:

                                                               i.     Only the Africa sub-list and options may be selected by both sides.

                                                              ii.     No allies may be chosen by the Carthaginian player.

3.       Spanish tribes alliance

This option may be rolled three times, and will be fought against the Iberians; Celtiberians and Lusitanians in turn. The alliance rules must be followed.

4.     The Seleucids must include an Aetolian allied command MeG: 2416 ADLG: Hellenistic Greek sub-list: Aetolian (list 90), and may automatically choose to have a MeG: deep water flank ADLG: Coastal zone.

5.       This option may be selected twice, the first time is the First Servile War and the second time is the Second Servile War. ADLG: the sub-lists and options in list 84 for each revolt apply.

6.    This represents the campaign of the Boii and Insubres in 225 BCE. The Gallic player must take the maximum number of Gaesatae; Optional: The Roman player benefits from Battlefield Effect: Battlefield manoeuvres 3 - Ready and waiting, and 4 - Quick march! However, the Romans suffer Battlefield effect: Special adjustments 3 - Fear against the Gaesatae (only), and the Gallic player benefits from Battlefield Effect: Quality & Cohesion variations 3 – Fragile morale (see Appendix 4).

7.       This represents Hannibal’s campaign in Italy.

a)     The player playing the Carthaginian side must choose Hannibal as C-in-C and must choose a year that falls in either: (i) The period from 218 BCE to 217 BCE, or (ii) The period from 216 BCE to 203 BCE.

b)     If choosing option (ii) the Carthaginian player must use the ‘Hannibal in Italy’ sub-lists in both MeG and ADLG, if option (i) he/she cannot, though Hannibal must still be the C-in-C.

c)      Optional: As Hannibal is present the Carthaginian player benefits from a Battlefield Effect; a player rolls on the Type of Battlefield Effects table (see Appendix 4) at step 4 of the Sequence of Play.

8.      In addition to the alliance rules at least one external ally contingent representing the Ambrones or Tigurini Gallic tribes must be taken from MeG: 2302 or 2301 Gallic lists respectively ADLG: 89. MeG: The maximum number of bases of Women and families must be taken by the Germans and a minimum of one UG by the Gallic allies.

 

Late Republic

Invasion

Dice roll (2d6)

Nation

Army

MeG Army list

ADLG Army list

2 – 3

Parthia

Parthian

2608

102

4

German – alliance (Note 1)

MeG: Early German

ADLG: German

2303

 

91

5

Britannia - alliance

Ancient British

2304

98

6

Egypt

MeG: Late Ptolemaic

ADLG: Ptolemaic

2209

 

43

7

End of the Republic! Civil wars (Note 2)

MeG: Later Republican Roman

ADLG: Triumvirate Roman

2514

 

83

8

Conquest of Transalpine Gaul (Note 3)

MeG: Highland Gallic and Lowland Gallic

ADLG: Gallic

2301 and 2302

 

 
89

9

Pontus

MeG: Pontic

ADLG: Mithridatic

2814

 

105

10

Armenia (Note 4)

Armenian

2804

71

11 – 12

Thrace – alliance

MeG: Thracian - Lowland tribes

ADLG: Thracian sub-list: ‘Tracian(sic) lowland tribes (including Odrysians)

2102

 

 

63

 

Defence

Dice roll (2d6)

Nation

Army

MeG Army list

ADLG Army list

2 – 4

Roman Socii revolt (Note 5)

MeG: Later Republican Roman

ADLG: Triumvirate Roman

2514

 

83

5 – 6

Slave revolt (Note 6)

MeG: Spartacus Slave Revolt

ADLG: Slave Revolts sub-list: Third revolt from 74 to 71 BC

2515

 

 
84

7

End of the Republic! Civil wars (Note 2)

MeG: Later Republican Roman

ADLG: Triumvirate Roman

2514

 

83

8

Sertorian revolt

MeG: Spanish – Sertorian ADLG: Ancient Spanish sub-list: From 80 to 72 BC – Romanized army of Sertorius’

2715

 

90

9

Pontus (Note 7)

MeG: Pontic

ADLG: Mithridatic

2814

 

105

10 – 12

Cimbri & Teutones (Note 8)

MeG: Early German

ADLG: German

2303

 

91

 

Notes

1.      This can be rolled twice:

a.       The first represents Caesar’s fight with Ariovistus in 58 BCE.

b.      The second represents Caesar’s raid over the Rhine into Germania Superior in 55 BCE.

2.      This period saw the final breakdown of the Republic as popular leaders created power bases amongst the Legions and sought power for themselves. This can be rolled four times in total whether rolled for Invasion or Defence. Each time a mini-series of battles is fought differently to all other Enemies as explained in the special rules below.

a.      The first roll represents the civil war of 83 – 81 BCE between Sulla and the Marians and will consist of a series of three battles, each time representing a different theatre of war: Italy, Africa and Spain.

b.      The second roll represents the civil war between the Caesareans and Pompeiians, of 49 – 46 BCE. It will consist of a series of five battles, each time representing a different theatre of the war: Italia, Hispania, Africa, Illyria and Graecia.

c.       The third roll represents the Liberators' civil war of 43 – 42 BCE between Octavian & Anthony and the Assassins (of Julius Caesar) and consists of three battles, each time representing a different theatre of war: Macedonia, Asia Minor and Syria.

d.      The fourth roll represents the final civil war between Octavian and Mark Anthony & Cleopatra of 31 – 30 BCE and consists of three battles representing two battles in Greece followed by one in Egypt.

 Special rules

1.      There is no campaign invader or defender for these battles, the invader or defender for each battle is determined under the rules of the rule set chosen to fight each battle.

2.       No Battlefield Effects are rolled for.

3.       When each of the above mini-series is rolled flip a coin - one player fights all the battles as one side the other as the opposing side. All battles in the series rolled must all be fought out immediately in turn before rolling on the Enemies table again.

4.       There is no bidding process to determine Roman army size, each player gets a ‘Major’ army of the same size – decide between you on the points value, or roll on the table in Appendix 2.

5.     Whichever side wins the majority of the battles wins the mini-campaign being played and all winning team players gets one Prestige Point per battle won, the losing players lose an equal number (even if they win some of the battles). In addition, unless killed in the final series battle fought, the loser’s family nominee (this applies to all players on the losing side of a multi-player game) must commit suicide (at each player’s sole discretion) or they lose all positive cumulative Prestige Points acquired this era to date (but not accumulated negative Prestige Points).

Additional notes:

a.       On a draw a battle must be refought until a result is obtained. 

b.      No adjustment may be made to Prestige Points lost by ‘Dying a Glorious Death’.

c.       MeG: in the second series Caesar’s Xth may not be used, he is keeping it busy himself.

d.      In the second series when fighting the ‘Africa’ battle the Pompeian player must use: MeG: 2715 Pompeian Numidian ADLG: 56 Numidian sub-list: Labienus’ army at Ruspina 46 BC.

e.      In the third series when fighting the Syria battle the Assassin army must be a Parthian army MeG: 2608 ADLG: 102.

f.       In the fourth series when fighting the Africa battle the army of Mark Anthony and Cleopatra must include an Egyptian allied command: MeG: Late Ptolemaic 2209 ADLG: Ptolemaic 43.

g.     In a multi-player game players must choose between the two sides, as equally as possible, and nominate one of their team to fight each battle in turn. Each member of the winning team wins the mini-campaign and gets the Prestige Points and each member of the losing team loses that same number. Players don’t have to be on the same teams in each mini-campaign.

3.      This represents the Gallic Wars  of 58 to 52 BCE and may be rolled four times, representing the following in turn:

a.     Caesar’s war with the Helvetii 58 BCE. MeG: The Gauls must use Highland Gallic list 2301 ADLG: All Gallic warriors selected must be Medium swordsmen impetuous.

b.      Conquest of the Belgae. The Gallic army must be an alliance. MeG: The Gauls must use Lowland Gallic list 2302.

c.       Subjugation of Gaul. The Gallic army must be an alliance. MeG: The Gauls must use Lowland Gallic list 2302.

d.      Revolt of Vercingetorix. Vercingetorix must be the C-in-C; unless killed in battle he is automatically captured if all his command is destroyed. If he is captured the Roman player earns an additional Prestige Point.  MeG: The Gauls must use Lowland Gallic list 2302. Optional: The Gallic player must use Battlefield Effect: Terrain Advantages 4 – Relief of Mafeking! (see Appendix 4). The town must be placed in the centre of the Roman rear table edge and Vercingetorix must be placed inside to command the ambush, which must constitute his entire command.

4.     This is the army of Tigranes the Great, use: MeG: sub-list: Only Tigranes the Great from 83 to 69 BCE ADLG: sub-list: With Tigranes the Great from 89 to 69 BC.

5.      This represents the Social War of 91 – 87 BCE; the Socii army may not take any non-Italian troop options.

6.      This represents the third slave revolt of 74 to 71 BCE led by Spartacus.

7.       This can be rolled twice, representing the first and second Mithridatic wars of 90 – 85 BCE and 83 – 82 BCE in turn.

8.      This can be rolled twice representing the Cimbri and Teutones who each invaded the Roman state with an allied Gallic tribe - the Tigurini and Ambrones respectively. The German player must accordingly take an external ally command chosen from MeG: 2301 (Tigurini) or 2302 (Ambrones) ADLG: 89.

The Romans had to scramble to put enough troops into the field after sustaining heavy losses consequently the Roman player must downgrade at least 50% of his Legionaries to MeG: Poor ADLG: Mediocre. Optional: By this time the Romans were in great fear of the Germans. The German player benefits from Battlefield Effect: Special adjustments 3 - Fear, and Battlefield Effect: Quality & Cohesion variations 3 – Fragile morale (see Appendix 4).

 

Early Empire

Invasion

Dice roll (2d6)

Nation

Army

MeG Army list

ADLG Army list

2 – 3

Cantabria

MeG: Spanish – Iberian ADLG: Ancient Spanish

2708

 

90

4 – 5

Dacia

Dacian &/or Carpi

2109

92

6

Germania Magna (Note 1) - alliance

MeG: Early German

ADLG: German

2303

 

91

7

Parthia

Parthian

2608

102

8 – 10

Britannia – alliance

Ancient British

2304

98

11 - 12

Caledones

MeG: Caledonian  

ADLG: Caledonian, Scots – Irish and Pictish

2307

 

99

 

Defence

Dice roll (2d6)

Nation

Army

MeG Army list

ADLG Army list

2

Sarmatia

MeG: Early Sarmatian

ADLG: Sarmatian

2104

 

77

3

Moors

MeG: Numidian or Moorish ADLG: Moors

2710

 

113

4

Marcomanni (Note 2)

MeG: Early German

ADLG: German

2303

 

91

5

Illyrian revolt (Note3) - alliance

Illyria

2405

62

6

Usurpers

As Era

See Era

See Era

7

Parthia

Parthian

2608

102

8

Dacia

Dacian and/or Carpi

2109

92

9

Jewish revolt

MeG: Jewish Revolt

ADLG: Judaean Jewish

2211

 

103

10

Batavian revolt

MeG: Batavian Revolt

ADLG: German sub-list: Batavian revolt against Rome in 69 AD

2306

 

91

11 - 12

Ancient British - Boudicca’s revolt (note 4)

Ancient British

2304

98

 

Notes:

1.       This may be chosen twice. The second time represents the Battle of the Teutoburg forest in 9 CE, the Germans must be led by Herman/Arminius MeG: a Legendary instinctive ADLG: a Strategist general. Optional: Give the German player free choice of any five Battlefield Effects and exceptionally each may be chosen more than once, plus play Battlefield Effect: Weather Effect 1 (see Appendix 4).

2.       This represents the Marcomannic wars of 166 – 180 CE. The army must include both a Quadi external allied command (MeG 2113 ADLG 97) and an Iazyges external allied command (MeG: 2112 ADLG: 77).

3.       The Illyrian revolt of 6 - 9 CE included many rebelling Auxilia from the Roman army. The Illyrian army may include up to the maximum number of Auxilia from the Early Imperial Roman list (MeG: 2516 ADLG: 85).

4.      This represents the revolt of the British Celtic tribes in the South east in 60 – 61 CE led by Boudicca, the Queen of the Iceni. The Ancient Britons must take the maximum number of MeG: Families ADLG: Women and children. Optional: The Roman player benefits from Battlefield Effects: Terrain Advantages 1 – Outmanoeuvred (see Appendix 4).

 

Middle Empire

Defence

Dice roll (2d6)

Nation

Army

MeG Army list

ADLG Army list

2

Parthia

Parthian

2608

102

3

Palmrya (Note 1)

Palmyran

2815

106

4

Picts

MeG: Picts

ADLG: Caledonian, Scots-Irish and Pictish sub-list: Pictish from 209 to 500 AD

2308

 

99

5

Saxons

MeG: Old Saxon

ADLG: Saxon, Anglo-Saxon, Frisian, Jutes

2315

 

100

6

Goths (Note 2)

MeG: Tervingi and ‘Greuthingi and Early Ostrogoth’

ADLG: Visigoth and Ostrogoth

2115 and 2118

 

 
93 and 95

7

Usurper (Note 3)

As Era

See Era

See Era

8

Sassanid Persia (Note 4)

MeG: Early Sassanid Persian

ADLG: Sassanid Persian

2613

 

109

9

Alemanni (Note 5)

MeG: Alamanni

ADLG: Franks, Alemanni, Burgundi, Suevi

2312

 

97

10

Vandals

MeG: Early Vandal

ADLG: Vandal

2114

 

94

11

Franks

MeG: Early Franks

ADLG: Franks, Alemanni, Burgundi, Suevi

2309

 

97

12

Sarmatians

MeG: Later Sarmatian ADLG: Sarmatian

2112

 

77

 

Notes:

1.       This represents Aurelian’s campaign of 272 CE.

2.       This option may be rolled twice, taking each of the stated lists in turn.

3.      This option may be rolled three times as this period was marked by numerous civil wars; Romans themselves were many times the greatest threat to the Pax Romana.

4.      This can be rolled three times.

Optional: The second time this is rolled the Sassanid Persian army may benefit from any one of the Battlefield effects: Generals variations (see Appendix 4).

Optional: The third time this is rolled the Roman army may benefit from any one of the Battlefield effects: Troop late arrival (see Appendix 4).

5.       You say Alemanni I say Alamanni, but also includes the related Juthungi. This may be rolled twice.  Optional: The second time this is rolled the Alemanni player benefits from Battlefield Effects: Special adjustments 4 – Starving &/or exhausted (see Appendix 4).

 

 Late Empire

Defence

Dice roll (2d6)

Nation

Army

MeG Army list

ADLG Army list

2

Alans

Alan

2111

108

3

Saraceni revolt (Note 1) - alliance

MeG: Later Pre-Islamic Bedouin

ADLG: Early Arab sub-list: Bedouin tribes

2213

 

75

4

Burgundians, Alemanni and Franks (Note 2)

MeG: Burgundi, Alamanni              and Early Franks

ADLG: Franks, Alemanni, Burgundi, Suevi

2311, 2312 and 2309

 

 
97

5

Vandals (Note 3)

MeG: Early Vandal and African Vandal

ADLG: Vandal and African Vandal

2114 and 3302

 

 
94 and 142

6

Goths (Note 4)

MeG: Gothic

ADLG: Visigoth

2122

 

93 or 95

7 - 8

Huns (Note 5)

MeG: Hunnic

ADLG: Huns

2121

 

110

9

Sassanid Persia

MeG: Middle Sassanid Persian

ADLG: Sassanid Persian

2614

 

109

10

Usurper (Note 6)

As Era

See Era

See Era

11

Tolosan Visigoths

MeG: Tolosan Visigoth

ADLG: Visigoth in Spain

3401

 

141

12

Picts (Note 7)

MeG: Picts

ADLG: Caledonian, Scots-Irish and Pictish sub-list: Pictish from 209 to 500 AD

2308

 

99

 

Notes:

1.       This represents the revolt led by the Tanukh Bedouin Arabs in Syria under Queen Mavia in 378 CE. The Roman player may not use a MeG: Nomadic Arab allied command ADLG: Early Arab allied command. The Saraceni player must MeG: select the maximum number of Camel riders ADLG: use the Bedouin tribes option and select the maximum number of Nomad warriors on camels and Scouts on camels.

2.       This option can be rolled three times, representing invasions by the Burgundi, Alemanni and Franks in turn. MeG: Use the army lists stated in turn ADLG: use the sub-lists in list 97 - Franks, Alemanni, Burgundi, Suevi where applicable.

3.       The Vandals may be rolled twice:

a)       The first represents their incursions into Western Europe, the Vandal army must be drawn from MeG: 2114 ADLG: 94, and include a Suevi external allied command (MeG: 2313 ADLG: 97).

b)      The second represents their seaborne attacks from North Africa leading to the sack of Rome in 455 CE and the “African Vandal” army lists must be used (MeG: 3302 ADLG: 142) with no mounted troops allowed for the Vandals – i.e. in both lists all cavalry selected must be deployed dismounted.

4.       The Goths may be rolled four times:

a)     The first represents the campaign of 378 CE leading to the battle of Adrianople. The Goths must: MeG: only use Instinctive generals, and must use sub-list: Allied Greuthingi and Alans under Alatheus and Saphrax in 378 CE. ADLG: use list 93 sub-list: Battle of Adrianople in 378 AD, all troops from the sub-list to be placed in an allied corps (not subject to the normal Allied corps minima). Optional: The Goth player benefits from Battlefield Effects: Battlefield Manoeuvres – Quick march! (see Appendix 4).

b)      The second represents the machinations of Alaric between 395 - 407 CE and must use: MeG: list 2122 sub-list: “Only Alaric from 395 to 407 CE” ADLG: list 93 sub-list: “From 395 to 407 AD, Roman Foederati Armies”.

c)       The third represents the Gothic invasion of Italy by Radagaisus in 401 – 406 CE; and must use: MeG: 2122 sub-list: Only under Radagaisus from 401 to 406 CE ADLG: 95 sub-list: Radagaesus’ invasion of Italy in 401-406 AD. Optional: The Goths suffer from Battlefield Effect: Special Adjustments: 4 - Starving &/or exhausted (see Appendix 4).

d)      The fourth represents Alaric’s campaign of 408 -410 CE that led to the second sack of Rome. The Goths must use list MeG: 2122 ADLG: 93

5.       The Huns can be rolled twice:

a)      The first time represents their initial appearances on the Roman frontier MeG: may not choose Attila as C-in-C or include troop options from sub-list: Attila from 433 to 453 CE ADLG: may include troops from sub-list: Western Huns, but may not choose Attila as C-in-C or use sub-list: Sabir Huns from 463 to 570 AD.

b)      The second time the Huns must be led by Attila as C-in-C (MeG: Legendary ADLG: Strategist) and:

                                                     i.     MeG: can use options from Attila from 433 to 453 CE.

                                                    ii.     ADLG: may include troops from sub-list: Western Huns, but may not use sub-list: Sabir Huns from 463 to 570 AD.

                                                   iii.     Must include two external allied commands: Ostrogoth (MeG: 2118 Greuthingi or Early Ostrogoth, ADLG: 95); and Gepid (MeG: 2120 ADLG: 96); and

                                                   iv.     the Roman army must include a Tolosan Visigoth allied command (MeG: 3401 ADLG: 141).

6.       This option may be rolled three times. The Empire had split into Eastern and Western halves at this point, players are free to choose Usurper and Roman armies from either half, except as follows:

The first time it is rolled represents the Battle of the Milvian Bridge 312 CE; the Usurper must choose Eastern Empire options, the Roman Western options. Optional:  The Roman side benefits from two Battlefield Effects:

a)    Special Adjustments 2 - In Hoc Signo Vinca (See Appendix 4)

b)    Terrain adjustments 3 - River Battle. (See Appendix 4). The Usurper may place a bridge anywhere on the river and MeG: an UG is exempt from the requirement to be at least 2 BW wide whilst crossing the bridge. Before a move to cross the bridge it may change formation for no card cost to a 1 BW column and after crossing the bridge it automatically reverts to a legal formation for no card cost. ADLG: a road must be placed as an additional terrain piece. It isn’t rolled for as usual but is placed by the Roman player and must cross the river at that point.

The third time represents the Foederate revolt in 476 CE under Odoacer that led to the final dissolution of the Western Empire. Both sides must choose Western Empire options, the Usurper army must MeG: use list 2520 Odoacer Roman ADLG: take the maximum number of Foederate; the Roman army may only take the minimum.

7.       This may be rolled twice:

a)      The first represents the “Barbarian Great Conspiracy” of 364 to 368 CE. The Pictish player must :

                                                     i.     choose both a Saxon ally (MeG: 2315 Old Saxon ADLG: 100) and a Scots-Irish ally (MeG: 2305 ADLG: 99 sub-list: Scots-Irish from 55 BC to 450 AD).

                                                    ii.     take the maximum number of Attacotti warriors.

                                                   iii.     Include one unit of Roman deserter Auxilia MeG: included in a Pictish command and taken from the Imperial Roman list (2517) – may not be upgraded to Auxilia Palatina ADLG: The Scots-Irish ally must include at least one unit of the listed Former Roman Auxilia, 81 – 406 AD.

b)      The second represents “Stilicho’s Pictish War” of 398 CE. The Pictish player must choose a Saxon allied command (MeG: 2315 Old Saxon ADLG: 100)

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