Rules: Appendix 3

 

Optional Byzantine Eras and Enemies Tables

 

Both the start and end dates of the Byzantine Empire are open to debate. For the purposes of this campaign the start date is from the fall of the western portion of the Roman Empire in 476 CE and the end date has been taken to be 1384 CE; as from then, until the final fall of Constantinople in 1453 CE, it was unable to raise an effective army that could operate beyond the walls of the city.

 

Eras

The extended campaign is fought over an additional six eras as follows:

Era

MeG

ADLG

 

Time period

Army list name

List no.

Time period

 Army list name

List no.

Eastern Later Roman transition to early Byzantine

476 – 493 CE

493 – 578 CE

Eastern Later Roman


Early  Byzantine

3302

 

3309

476 – 493 CE

 
493 – 575 CE

Patrician Roman – sub-list: Eastern army

Justinian Byzantine

88

 


124

Early Byzantine post Maurikian army reforms
578 – 650 CE

622 – 628 CE

629 – 636 CE

Maurikian Byzantine


Heraklian Byzantine *


Syrian     Byzantine *

3310


3312


3315

575  – 650 CE

Maurikian Byzantine

125

Thematic Byzantine
650 – 929 CE

929 – 963 CE

Thematic Byzantine


Later Thematic Byzantine

3318

 

3322

650 – 960 CE

Thematic Byzantine

126

Later Macedonian/ Doukas dynasties

960 – 1058 CE

1059 – 1071 CE

Nikephorian Byzantine


Later Nikephorian Byzantine

3323



3324

961 – 1050 CE

 1051 – 1071 CE

Nikephorian Byzantine


Konstantinian Byzantine

127


192

Komnenan dynasty
1071 – 1204 CE

Komnenan Byzantine

5201

1072 – 1204 CE

Komnenan Byzantine

193

Late (fractured) Empire
1204 – 1261 CE

1204 – 1337 CE
 
1261 – 1384 CE

1204 – 1384 CE
Nicaean Byzantine (Nic)

 

Epirot Byzantine (Epi)

 

Late Imperial Byzantine (Late)
 
Empire of Trebizond (Treb)
5206
 

5207


5211

 
5208
1205 – 1384 CE
Later Byzantine
258

 

 

 

* These lists may only be used as per the notes to the Enemies list

 

Eastern Later Roman transition to early Byzantine

Invasion

Dice roll (2d6)

Nation

Army

MeG Army list

ADLG Army list

2 - 4

Kingdom of the Vandals

African Vandal

3303

142

5 - 6

Kingdom of the Ostrogoths

Italian Ostrogoth

3308

144

7

Kingdom of the Visigoths

MeG: Tolosan Visigoth

ADLG: Visigoth in Spain

3401

 

141

8

Moors - alliance

MeG: Later Moorish

ADLG: Moors

3301

 

113

9 - 11

Persia

MeG: Middle Sassanid Persian

Sassanid Persian
ADLG: Sassanid Persian

2614

3306

 

 
109

12

Gepids & Heruls (Note 1)

MeG: Gepid

MeG: Heruls
ADLG: Gepid, Herul, Taifali and Sciri

2120

2119

 

 
96

 

Defence                 

Dice roll (2d6)

Nation

Army

MeG Army list

ADLG Army list

2 - 3

Antes - alliance

MeG: Southern Slav

ADLG: Slav

3501

 

158

4

Persia  (Note 2)

Sassanid Persian

3306

109

5

Moors - alliance

MeG: Later Moorish

ADLG: Moors

2717

 

113

6

Kingdom of the Ostrogoths

Italian Ostrogoth

3308

144

7

Usurper

As Era

See Era

See Era

8

Avaria

Avar

3505

159

9

Lombards

MeG: Langobard

ADLG: Lombard

3305

 

143

10

Frankia (Note 3)

MeG: Early Merovingian Frank

ADLG: Franks, Alemanni, Burgundi, Suevi

3404

 

97

11 -12

Sabir

MeG: Sabir

ADLG: Huns sub-list: Sabir Huns from 463 to 570 AD

3304

 

 

110

 

Notes

                 1.          This can be taken twice, the first time the Enemy are the Gepids; the second the Enemy are the Heruls.

                 2.        This can be taken three times representing the Anastasian war (502-503 CE); the Iberian war (526–532 CE) and the Lazic war (541-562 CE).

                 3.     This represents the Frank and Alemanni army sent to assist the Ostrogoths in 554 CE. The Byzantine army must include: MeG: at least the minimum number of ‘Dismount Foederate cavalry and allied Lombard cavalry’ ADLG: a Herul allied command (list 96), all Horsemen must deploy dismounted and must be deployed in their own separate command which is treated as Hesitant as per the Alliance rules.

  

Early Byzantine post Maurikian army reforms

Invasion

Dice roll (2d6)

Nation

Army

MeG Army list

ADLG Army list

2

Moors - alliance

MeG: Later Moorish

ADLG: Moors

3301

 

113

3

Sabirs

MeG: Sabir

ADLG: Huns sub-list: Sabir Huns from 463 to 570 AD

3304

 

 

110

4 - 7

Persia (Note 1)

Sassanid Persian

3306

109

8 - 9

Avaria

Avar

3505

159

10

Principality of Armenia

MeG: Rshtuni Armenian

ADLG: Armenian Principality

3317

 

128

11

Lombard Kingdom of Italy

MeG: Italian Lombard or Lombard Principalities 

ADLG: Lombard sub-list: Kingdom of Italy (from 585 to 774)

3311 or 3320

 

 

143

12

Bedouin - alliance

MeG: Later Pre-Islamic Bedouin

ADLG: Early Arab sub list: Bedouin tribes

2213

 

75

 

Defence                 

Dice roll (2d6)

Nation

Army

MeG Army list

ADLG Army li st

2

Moors - alliance

MeG: Later Moorish

ADLG: Moors

2716

 

113

3

Sabirs

MeG: Sabir

ADLG: Huns sub-list: Sabir Huns from 463 to 570 AD

3304

 

 

110

4

Lombard Kingdom of Italy

MeG: Italian Lombard or Lombard Principalities 

ADLG: Lombard sub-list: Kingdom of Italy (from 585 to 774)

3311 or 3320

 

 
143

5

Avaria

Avar

3505

159

6

Persia (Note 2)

Sassanid Persian

3306

109

7

Usurper

As Era

See Era

See Era

8

Arabia (Note 3)

MeG: Early Arab Conquest

Arab Conquest
ADLG: Arab Conquest

3101

3102

 

 
130

9

Bulgars

MeG: Early Bulgar

ADLG: Bulgar

3506

 

160

10

Nubia

Christian Nubian

5901

166

11

Antes - alliance

MeG: Southern Slav

ADLG: Slav

3501

 

158

12

Kingdom of the Visigoths

MeG: Tolosan Visigoth or        

Later Visigoth
ADLG: Visigoth in Spain

3401 or 3411

 

 
141

 

Notes

1.       This can be rolled three times:

·        The first represents the war of 572 – 591 CE

·        The second is the joint Byzantine-Sassanid army that helped Khosrou/Chosroes II regain the Sassanid throne from Bahram Chobin in 591 CE. The Byzantine player must include a Sassanid Persian allied command (MeG:  3306 ADLG: 109) and an Armenian allied command (MeG: 3317 ADLG: 128).

·        The third represents the latter part of the war of 602 – 628 CE after 622 CE where the Byzantines were on the offensive, finally defeating the Persians at the 627 CE Battle of Nineveh. MeG: The Byzantine army must be drawn from list 3312 Heraklian Byzantine Optional: Battlefield Effect - Weather effect 2: Fog (see Appendix 4).

2.       This can be rolled two times:

·        The first represents the initial part of the war of 602 – 628 CE where the Persians were on the offensive conquering most of the Byzantine Empire’s Asian provinces plus Egypt.

·        The second represents the high point of the Persian offensive in the war of 602 – 628 CE – an alliance with the Avars culminating in the siege of Constantinople in 626 CE. The Sassanid Persian army must include an Avar allied command (MeG: 3505 ADLG: 159).

3.       This can be taken four times representing the following Arab invasions in turn:

·        Syria 629 - 636 CE. This represents the battle of Yarmuk MeG: The Byzantine player must use the Syrian Byzantine list (3314); the Arab player must use the Early Arab Conquest list (3101). ADLG: Use pre 638 CE options only.  The Arab player must choose a MeG: Legendary ADLG: Strategist general. Optional: The Arab player also benefits from one of the following two effects: Battlefield Effect - Battlefield Manoeuvres: 3: Ready and waiting, or 5: Hidden Ambush (see Appendix 4). The choice must be made immediately prior to deployment.

·        Armenia  638 - 639 CE

·        Egypt 639 - 641 CE   

·        North Africa 647 CE onwards.


Thematic Byzantine

Invasion

Dice roll (2d6)

Nation

Army

MeG Army list

ADLG Army list

2-3

Umayyad Caliphate in North Africa (Note 1)

MeG: Umayyad in Africa and Spain

ADLG: Umayyad Arab sub-list: North Africa, Arabia, Syria and Egypt

3104

 

131

4-6

Umayyad Caliphate (Note 2)

MeG: Umayyad and early ‘Abbasid

ADLG: Umayyad Arab

3105

 

131

7

Sclaviniae - alliance

MeG: Southern Slav

ADLG: Slav

3501

 

158

8

Abbasid Caliphate

MeG: Caliphal Later ‘Abbasid

ADLG: Abbasid Arab

3109

 

134

9-11

Bulgarian Empire

MeG: First Bulgarian Empire

ADLG: Bulgars

3513

 

160

12

Principality of Armenia

MeG: Rshtuni Armenian

Bagratid Armenian
ADLG: Armenian Principality
Bagratid Armenian

3317

3321

 

 
128
129

 

 

Defence                 

Dice roll (2d6)

Nation

Army

MeG Army list

ADLG Army list

2-3

Arabs in North Africa (Note 3)

Arab Conquest

MeG: Umayyad in Africa and Spain
ADLG: Umayyad Arab sub-list: North Africa, Arabia, Syria and Egypt

3102

3104

130

 
131

4

Aghlabid - invasion of Sicily

MeG: North African Dynasties

ADLG: North African Arab

3107

 

132

5

Umayyad Caliphate (Note 4)

MeG: Arab Conquest

MeG: Umayyad and early ‘Abbasid
ADLG: Umayyad Arab

3102

3105

 

 
131

6

Sclaviniae - alliance (Note 5)

MeG: Southern Slav

ADLG: Slav

3501

 

158

7

Usurper

As Era

See Era

See Era

8

Bulgars (Note 6)

MeG: Early Bulgar

ADLG: Bulgar

3506

 

160

9

Abbasid Caliphate

MeG: Caliphal Later ‘Abbasid

ADLG: Abbasid Arab

3109

 

134

10

Rus

Rus

3517

165

11

Hamdanids of Aleppo

MeG: Bedouin Dynasties – Hamdanids in Aleppo options

ADLG: Bedouin Dynasties sub-list: Hamdanids of Aleppo (945 to 1008)

3114

 

 

138

12

Croatia & Serbia (Note 7)

MeG: Early Croatian

MeG: Early Serbian
ADLG: Serbo-Croatian

3314

3313

 

 
162

 

Notes

1.     This represents the Byzantine attempt to retake the province of North Africa from the Arabs in 698 CE. The Byzantine player must take a Visigoth allied command (MeG: Later Visigoth 3411 ADLG: Visigoth in Spain 142).

2.     This represents the successful war with the Arabs in 686 – 688 CE resulting in the transfer of Armenia and Iberia to Byzantine control.

3.     This can be rolled twice and represents the Arab invasion of North Africa between 647 - 709 CE, the first time using the Arab Conquest army list, the second using the Umayyad Arab army list.

4.       This can be rolled twice and represents the following in order:

·        The battles that took place around the Sea of Marmara as part of the first Arab siege of Constantinople 672 – 678 CE.

·        The battles that took place in Thrace as part of the second Arab siege of Constantinople 692 – 718 CE. The Byzantine player must take a Bulgar allied command MeG: 3513 ADLG: 160.

5.      This represents the Byzantine relief army at the siege of Thessalonika of 676 – 678 CE by a coalition of Slavic tribes. The siege is notable for the presence of St. Demetrios who used miracles in its defence. Optional: The Byzantine army benefits from:  Battlefield effects - Terrain advantages 4 – Relief of Mafeking! (see Appendix 4)

6.       This can be rolled twice:

·        The first represents the attempt by Emperor Constantine IV to drive the invading Bulgars out of the Empire in 680 CE; unfortunately he fell ill during the attack.  Optional: The Bulgar army benefits from  Battlefield effects – Generals variations: 6 i.e. the player can choose (see Appendix 4).

·        The second represents the war of 813 CE. Optional: The Bulgarian player benefits from Battlefield Effect - Special adjustments: 2 - In Hoc Signo Vinca – the second option must be taken (See Appendix 4).

7.       This may be taken twice, representing campaigns against the Croats and Serbians in turn.

Later Macedonian/Doukas dynasties

Invasion

Dice roll (2d6)

Nation

Army

MeG Army list

ADLG Army list

2

Khazars of Crimea (Note 1)

Khazar

3514

161

3-4

Kingdom of Georgia

Georgian

5101

215

5-6

Hamdanids of Aleppo (Note 2)

MeG: Bedouin Dynasties – Hamdanids in Aleppo options

ADLG: Bedouin Dynasties sub-list: Hamdanids of Aleppo (945 to 1008)

3114

 

 

138

7

Great Seljuk Empire (Note 3)

MeG: Great Seljuk Empire

ADLG: Seljuk Turks sub-list: Seljuk Empire (1063 – 1194)

3123

 

203

8

Kievan Rus in Bulgaria (Note 4)

Rus

3517

165

9

First Bulgarian Empire (Note 5)

MeG: First Bulgarian Empire

ADLG: Bulgar

3513

 

160

10

Lombard principalities

MeG: Lombard principalities

ADLG: Lombard sub-list: Lombard principalities (from 775)

3320

 

143

11-12

Holy Roman Empire in Italy

MeG: East Frankish

ADLG: Later Franks sub-list: Eastern Franks

3417

 

154

 

Defence                 

Dice roll (2d6)

Nation

Army

MeG Army list

ADLG Army list

2-4

Seljuk Turks (Note 6)

Seljuk Turks

3122

203

5

Pechenegs

Pecheneg

3516

164

6

First Bulgarian Empire (Note 7)

MeG: First Bulgarian Empire

ADLG: Bulgar

3513

 

160

7

Usurper

As Era

See Era

See Era

8

Fatimid Egypt

MeG: Early Fatimid Egyptian

ADLG: Fatimid Egyptian sub-list: Before 1074

3121

 

202

9

Serbia (Note 8)

MeG: Early Serbian

ADLG: Serbo-Croatian

3313

 

162

10-12

Sicilian and Italian Normans

MeG: Normans in Italy and Sicily

ADLG: Norman sub-list: Normans in Italy or Sicily (after 1041)

3422

 

179

 

Notes

1.    This represents the joint Byzantine/Rus attack in 1016 CE on the Khazar rump state in the Crimea. The Byzantine army must include a Rus allied command (MeG: 3517 ADLG: 165). MeG: ignore the listed end date of list 3514.

2.       This may be taken twice and represents the Byzantine campaigns that took Cilicia and Antioch from the Hamdanid Arabs in 964 - 975 CE.

3.       This represents the disastrous Manzikert campaign of 1071 CE. Optional: The Seljuk Turk army benefits from Battlefield Effects – Generals variations 3 – Confusion, and Troop late arrival 1 – Stragglers (see Appendix 4).

4.   This represents the battles against the Rus in 970 - 971 CE in Thrace and Bulgaria. The Rus must take a Pecheneg allied command (MeG: 3516 ADLG: 164) and a Bulgar allied command (MeG: Early Bulgar 3506 ADLG: 160). Optional: The Byzantine army benefits from Battlefield Effects - Special adjustments 1 – Taunting the enemy (see Appendix 4).

5.       This represents the final destruction of the First Bulgarian Empire in 1014 CE at the Battle of Kleidion.  Optional: The Bulgarian army benefits from Battlefield Effects - Terrain advantages 1 – Outmanoeuvred, and Special Adjustments 5 – Night shift engineering works (see Appendix 4).

6.    This represents the first encounter of the Byzantines with the Seljuk Turks in 1048 CE. The Byzantine army must include a Georgian allied command (MeG: 5101 ADLG: 215). The battle was a night battle. Optional: To simulate the night battle use Battlefield Effects - Weather effect 2 – Fog, (see Appendix 4) but with no die rolls for it to clear.

7.     This represents the Bulgarian raids culminating in the Battle of Spercheios in 997 CE. Optional: The Byzantine army benefits from: Battlefield Effects - Terrain adjustments 2 – Local Knowledge and 3 – River (see Appendix 4). The terrain piece removed may be the river.

8.     This represents the Serbian uprising in 1042 CE that led to the Battle of Bar. Optional: The Serbian army benefits from: Battlefield Effects - Terrain advantages 1 – Outmanoeuvred, and Special adjustments 3 – Fear (see Appendix 4).

Komnenan dynasty

Invasion

Dice roll (2d6)

Nation

Army

MeG Army list

ADLG Army list

2-4

Kingdom of Sicily - holdings in Albania

MeG: Norman Sicilian

ADLG: Kingdom of Sicily pre- 1194

5603

 

188

5-7

Seljuk Turkish  (Note 1)

MeG: Greater Seljuk Empire;

Later Seljuk Empire
Sultanate of Rum
ADLG: Seljuk Turks sub-list: Seljuk Empire (1063 – 1194) or sub-list: Rum Sultanate (1128 – 1276)

3123

5106
5114

 

 
 
203

8

Principality of Antioch

MeG: Early Outremer states

ADLG: Crusader

5111

 

195

9-10

Kingdom of Hungary

MeG: Hungarian

ADLG: Feudal Hungarian

5604

 

214

11-12

Fatimid Egypt (Note 2)

MeG: Later Fatimid Egyptian

ADLG: Fatimid Egyptian

5102

 

202

 

Defence                 

Dice roll (2d6)

Nation

Army

MeG Army list

ADLG Army list

2-4

Armenian Cilicia

MeG: Early Armenian Cilicia

ADLG: Cilician Armenian

5103

 

194

5

Serbia (Note 3)

MeG: Early Serbian

ADLG: Serbo-Croatian

5202

 

162

6

Kingdom of Sicily -holdings in Albania

MeG: Norman Sicilian

ADLG: Kingdom of Sicily

5603

 

188

7

Usurper

As Era

See Era

See Era

8

Fourth Crusade (Note 4)

MeG: Latin Empire

ADLG: Later Crusader

5205

 

196

9

Pechenegs

Pecheneg

3516

164

10

Seljuk Turkish

MeG: Greater Seljuk Empire;

Later Seljuk Empire
Sultanate of Rum
ADLG: Seljuk Turks sub-list: Seljuk Empire (1063 – 1194) or sub-list: Rum Sultanate (1128 – 1276)

3123

5106
5114

 

 
 
203

11-12

2nd Bulgarian Empire

2nd Bulgarian Empire

5203

257

 

Notes

1.      This may be rolled three times. The first and second times will be against the Seljuk Empire, the third represents the campaign of 1176 CE against the Sultanate of Rum leading to the battle of Myriokephalon. The Byzantine player must include a Hungarian allied command (MeG: 5604 ADLG: 214). Optional: The Seljuk Turk army benefits from Battlefield Effects: Terrain adjustments 2 – Local Knowledge (see Appendix 4).

2.       This represents the joint Byzantine/Crusader expedition to Egypt in 1168-1169 CE. The Byzantine army must include a Crusader state allied command (MeG: 5113 ADLG: 196).

3.       This may be rolled twice. The second time it is rolled the Serbian player must choose a Hungarian allied command (MeG: 5604 ADLG: 214)

4.       This represents the attack on, and fall of, Constantinople in 1203 - 1204 CE by/to the crusaders of the 4th Crusade. No land battle occurred because, despite substantially outnumbering the crusaders, Emperor Alexios III lost his nerve, retreating back behind the city walls and later fleeing in secret with the treasury. Optional: The Crusader army benefits from Battlefield Effects: Special adjustments 3 – Fear (see Appendix 4).

Late (fractured) Empire 1204 - 1384

Invasion

Dice roll (2d6)

Nation

Army

MeG Army list

ADLG Army list

2-4

Catalan Company (Late) (Note 2)

MeG: Catalan Company in Anatolia

ADLG: Catalan Company

5215

 

262

5-6

Latin Empire (Nic) (Late)

MeG: Latin Empire

ADLG: Eastern Latin Empire

5205

 

198

7-8

2nd Bulgarian Empire (Epi) (Late)

2nd Bulgarian Empire

5203

257

9-12

Kingdom of Sicily (Late)

MeG: Angevin Sicilian

ADLG: Kingdom of Sicily sub-list: Angevin period (1267-1320)

5612

 

188

 

Defence                 

Dice roll (2d6)

Nation

Army

MeG Army list

ADLG Army list

2

Special (Note 3) (Late)

MeG: Golden Horde/ Knights of St. John

ADLG: Golden Horde/Order of St. John

5214/4510

 

252/263

3

Catalan Company in Greece (Late)

MeG: Catalan Company in Greece

ADLG: Catalan Company sub-list: From 1306, in Greece

5216

 

262

4

Serbian Empire (Late)

Serbian Empire

5303

256

5

2nd Bulgarian Empire (Nic) (Late)

2nd Bulgarian Empire

5203

257

6

Latin Empire (Nic)

MeG: Latin Empire

ADLG: Eastern Latin Empire

5205

 

198

7

Usurper (Note 4)

As Era

See Era

See Era

8

Sultanate of Rum (Treb) (Nic)

MeG: Sultanate of Rum

ADLG: Seljuk Turks sub-list: Rum Sultanate (1128 – 1276)

5114

 

203

9-10

Ottoman Turk (Late) (Treb) (Epi) (Note 5)

MeG: Early Ottoman Turkish

ADLG: Ottoman Turkish

5213

 

261

11

Kingdom of Sicily – Angevin period (Late)

MeG: Angevin Sicilian

ADLG: Kingdom of Sicily sub-list: Angevin period (1267-1320)

5612

 

188

12

Kingdom of Georgia (Treb)

Georgian

5101

215

 

 Notes

1.       The Byzantine Empire was fractured into several parts following the fall of Constantinople in 1204 CE. In 1261 CE the Empire of Nicaea, after several failed attempts to retake the city by siege, was able to retake it by stealth but this did not lead to a voluntary reunification of the separate parts of the old Empire; it had to be attempted by force of arms.

After the fall of the city to the Crusaders those remaining parts of the Empire, that were able (at least at times) to put effective armies into the field, were as follows:

a.       Empire of Nicaea (1204 – 1261 CE)                                         (Nic)         

b.      Despotat of Epirus (1204 – 1340 CE)                                        (Epi)

c.       Empire of Trebizond ((1204 – 1384 CE)                                  (Treb)

d.      Later empire (1261 – 1384 CE)                                                 (Late)

These are referred to in the list above using the abbreviations shown and any army listed may be used when fighting that enemy; the invader makes the choice.

MeG: use the matching army lists shown in the Era list, ADLG: use the relevant sub-list in list 258 – Later Byzantine. For the Later Empire (Late) use sub-list:  Palaiologon Byzantine (1261 – 1384).

2.       This represents the attempt by Emperor Michael IX Palaiologos to wipe out the Catalan Company at the battle of Apros in 1305 CE. The Byzantine player must take an Alan allied command (MeG: 3511 ADLG: 108).

3.    The first time this is rolled it represents the invasion of Thrace by the Golden Horde with a Bulgar allied command (MeG: 5203 ADLG: 257) in 1263 CE. The second time it represents the attack of the Knights of St John on and occupation of Rhodes in 1310 CE.

4.      This can be rolled three times. The fracturing of the empire into parts led to an explosion of rival claimants and civil wars. The fall of the Empire was as much to do with its exhaustion from in-fighting as from foreign conquest. A usurper can choose any part of the empire to be based on and can also choose the part he wishes to invade. The dates must match e.g. if choosing the Later Empire to base an army on a player can’t choose the Empire of Nicaea as their Byzantine opponent.

5.      The Ottoman Turks were the final nemesis of the Roman/Byzantine state, though the last part wasn’t extinguished until after this campaign finishes. Even though in both MeG and ADLG the end of the Era overlaps with later Ottoman lists (Post 1362) no major wars were fought between the Byzantines and Ottomans between 1362 CE and 1384 CE so the option to use those Ottoman lists hasn’t been provided for.

This can be rolled three times, each time against one of the parts existing post 1261 CE and can be chosen in any order.

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