Game 4
Middle Republican Roman (Alec 7,400 pts) v Early Carthaginian (Michael 7,000 pts)
Major Defence First Punic War 261 BCE (MeG Magna, 19-June-2026).
Battlefield Effects: Early Carthaginians: Terrain advantages
The Calpurnii Finally Earn Some Prestige
After three games of carefully accumulating experience, tactical wisdom, and a healthy appreciation for just how dangerous elephants can be, the Calpurnii found themselves defending Roman interests in Africa against the Carthaginians. Reports even suggested their deadly rivals, the Flaminii, were lending assistance to their opponents in the form of military advice.
This was a
Major Defence scenario, which in campaign terms meant that victory was optional
but survival was compulsory. All I really needed to do was avoid defeat and
ensure that the Carthaginians suffered more casualties than the Romans. Easy
enough in theory. History, however, is littered with Roman generals who
believed something similar shortly before discovering why elephants were
invented.
The
bidding was perhaps the first surprise of the day. I opened at 7,400 points to
command the Romans and, somewhat unexpectedly, Michael allowed me to have them.
It later transpired that he had become slightly confused during the bidding
process and thought he was bidding for the Carthaginians instead. Roman
intelligence officers immediately reported this as the most significant Roman
victory of the campaign to date.
Considering The Options
The
Romans had two obvious approaches available.
The first
was the sensible approach. Take lots of skirmishers, slow everything down,
pepper the enemy with missiles and generally turn the game into a prolonged
exercise in frustration.
The
second was the Roman approach.
Take
almost no skirmishers, spend the points on elite legionaries, march directly
towards the enemy and trust in armour, discipline and sheer bloody-mindedness.
The first
plan would probably keep the army alive.
The
second plan might actually win a Prestige Point.
Naturally
I chose the second.
Building The Army
The Roman
army was therefore built around quality rather than quantity.
Four
professional generals provided excellent command flexibility, including a
talented floating commander. Six large legionary formations formed the backbone
of the army, with the best units upgraded to Superior quality and all equipped
with the Melee Expert characteristic. Several also gained Orb, a useful
insurance policy against the inevitable cavalry shenanigans that accompany any
Carthaginian army.
Support
came from a single cavalry unit, some slingers, a contingent of Pedites
Extraordinarii, Cretan archers and a garrisoned camp fortified enough to
discourage wandering Numidian horsemen from developing ambitious ideas.
The
theory was simple:
The legions would win the infantry battle.
The camp would anchor one flank.
The cavalry would try not to die.
Terrain
The
pre-battle manoeuvring phase was one of those rare occasions when almost
everything worked.
The
Romans secured coastal terrain, complete with a substantial stretch of deep
water protecting the right flank. Additional terrain included dunes near the
coast, woods to the rear and a brush-covered hill on the left.
This was
precisely the sort of battlefield a smaller, compact Roman army wanted.
Meanwhile
the Carthaginians possessed a 'Terrain Advantages' Battlefield Effect, but with
the table now looking increasingly Roman-friendly I was beginning to hope that
advantage was becoming somewhat theoretical.
Deployment
Scouting
quickly brought me back down to earth.
Michael
comfortably won the scouting battle and deployed second.
The Roman
army formed a compact block near the coastline. The camp sat beside the sea,
the legionaries formed the centre, and the cavalry lurked behind the line
trying to look useful.
On the
left flank, the Pedites Extraordinarii and Cretan archers disappeared into
ambush positions, accompanied by a convenient bluff marker.
Across
the field the Carthaginians arrived in impressive numbers:
There were elephants.
There were cavalry.
There were skirmishers.
There were African spearmen.
And, somewhat unexpectedly, there were four units of Citizen Levy spearmen.
Poor-quality troops they might have been, but they inflated the Carthaginian breakpoint considerably. Michael would need to lose six TUGs before breaking. I would only need four.
Still,
one aspect of the deployment looked promising.
Michael's
cavalry concentration ended up on his right flank, some distance from where the
decisive infantry fighting was likely to occur.
At least
that was the plan.
Deployment ended as below, the Carthaginians are on the left of the picture:
Turn One
Both
armies advanced.
The
Romans moved cautiously.
The
Carthaginians moved somewhat less cautiously.
Everyone
remained broadly where military textbooks suggested they should be.
The position at the end of turn one was as below:
Turn Two
The Roman
line continued forward while the left wing deliberately echeloned back.
One
legion formed Orb in anticipation of future cavalry attention.
On the
Carthaginian side the cavalry pushed forward aggressively and Michael exposed
my bluff ambush marker on the hill, confirming that not every hidden threat on
the battlefield was real.
The genuine ambushes remained concealed, for now.
The position at the end of turn two was as below:
Turn Three
The
battle finally began.
A Roman
legion charged a skirmisher screen. The skirmishers sensibly ran away, allowing
the legion to continue into the troops behind.
Contact
spread across the centre.
The
results were respectable rather than spectacular. Roman commanders are
accustomed to imagining that every charge will instantly recreate Cannae in
reverse. Reality proved slightly more stubborn.
Meanwhile
the elephants and cavalry on the Roman left continued to edge into threatening
positions.
The position at the end of turn three was as below:
Turn Four
The
elephants launched their attack.
An allied
legion absorbed the charge with considerably more professionalism than might
reasonably be expected from men confronted by several tons of angry wildlife.
In the
centre the Roman veterans achieved the breakthrough I had been waiting for.
An
African spear unit collapsed under pressure and its rout carried away
supporting Spanish troops behind it.
Suddenly
the Carthaginian centre was beginning to look rather fragile.
Elsewhere
the cavalry battle remained strangely inconclusive, largely because the terrain
was doing an excellent impression of a Roman ally.
The position at the end of turn four was as below:
Turn Five
By now
the clock was becoming a factor.
The
centre continued to generate drama.
One
victorious Roman legion pursued too enthusiastically and exposed its flank.
Michael immediately pounced, hitting it from both front and rear with African
spearmen and citizen levies.
Fortunately
Roman discipline held.
Nearby an
allied legion destroyed a Numidian skirmisher unit, adding further casualties
to the Carthaginian total.
On the
left flank the cavalry battle finally erupted.
Both
Roman ambushes appeared.
Etruscan
mercenary cavalry charged a Roman veteran legion.
This
proved optimistic.
The
cavalry came off second best.
At that
point time was called and the battle ended.
The position at the end of the turn, and game, was as below:
Post-Battle Thoughts
Frankly,
things could hardly have gone much better.
The
terrain favoured the Romans.
The
compact deployment worked.
The
cavalry threat was largely contained.
The
legionaries performed exactly as intended.
My
talented floating commander spent much of the game wondering why the command
cards refused to cooperate, but Michael's attempt to exploit the Universal
Battlefield Effect was equally unsuccessful.
Perhaps
the biggest surprise arrived after the battle when I discovered Michael had
drawn The Relief of Mafeking Battlefield Effect and never used it.
Had he
placed a fortified position inside my deployment area the Roman battle plan
would have become dramatically more complicated. Instead the Calpurnii were
allowed to fight the battle they wanted.
The
Romans therefore achieved exactly what the campaign required.
They
survived.
They
inflicted more losses than they suffered.
And, for
perhaps the first time, the Calpurnii actually earned some prestige amongst their peers.
Not a
triumph.
Not a
crushing victory.
But definitely progress.






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