16 January 2026

Calpurnii v Flaminii Game 2

Game 2

Middle Republican Roman (Michael 6,550 pts) v First Servile war (Alec 6,750 pts) 

Minor Defence 135 BCE (MeG Magna, 10-Apr-2026).

Battlefield Effects: Slaves: Troop Late Arrival

Our second game in the campaign turned out to be a Minor Defence against the slave uprising in Sicily known as the First Servile War that took place in 135 BCE. The uprising was led by a Syrian who styled himself as King Antiochus, who was guarded by a group of fanatical Syrian bodyguards. 

Michael bid the lowest to be the Romans so the Flaminii are in command of the Roman forces and their family's prestige is on the line. We played the game on 10 April 2026, and as I've been experimenting with artificial intelligence programs I have produced an AI generated report of the battle set out in a fairly dramatic style which I reproduce below:

The Trap is Set – Terrain

For days, the Romans tried to lure the rebels down onto the open plains where discipline and formation would decide the day. But Antiochus—self-crowned king of the revolting slave army and master of improvisation—refused to be drawn in.

Instead, he sprang his trap.

Flaminius found his legions pulled into a rugged, hostile landscape: forests choked the right, jagged hills and gullies carved up the ground, and even harsher terrain loomed to the left. Only a narrow central plain offered space for ordered battle—the one place where Rome’s strength could still speak.

Everywhere else belonged to the rebels.

The terrain ended up as below, the Roman side is to the left of the picture.




Armies Assemble – Deployment

At dawn, both armies formed across the plain.

Roman cavalry rode ahead, scouting the rebel positions and giving Flaminius the advantage of choice. He deployed with precision: hardened legionaries in the centre, allied Italian infantry anchoring the left, and battle-tested Iberian troops guarding the rough terrain to the right. His cavalry—heavy Roman riders backed by nimble Iberian horse—waited on the extreme right, poised to strike.

Across the field stood Antiochus’s army—a vast, chaotic tide of humanity. Freed slaves, poorly armed but desperate, packed the line. Yet among them stood pockets of deadly resolve: axe-wielding woodsmen, and at the heart, the fierce Syrian bodyguards who would not break.

Behind it all stood the unthinkable—women, the elderly, the frail—silent witnesses to either victory or annihilation.

The position after deployment was as below:




The Battle Begins – Mid-Afternoon

Hours passed before the armies were fully in position. By the time the first advance began, the sun was already sliding westward.


First Hour – The Advance

The lines surged forward—but unevenly.

The rebel host, vast but unwieldy, began to fragment. The Romans, drilled and disciplined, held formation more tightly.

Flaminius struck first. Light infantry rushed ahead, hurling volleys into the poorly protected slaves. Missiles tore into exposed flesh.

On the Roman right, cavalry began a sweeping manoeuvre—an attempt to roll up the rebel flank before the main clash.

The position at the end of the first turn was as below:




Second Hour – First Blood

The gap closed rapidly.

Roman skirmishers were forced back as the rebel line bore down on them. Many barely escaped behind the safety of the heavy infantry.

Then disaster struck the Roman right.

The Iberian cavalry advanced confidently against a small band of shepherds—hardly worth notice.

They were wrong.

A sudden storm of sling bullets cracked through the air with terrifying accuracy. Horses screamed, riders fell—and the entire unit broke, fleeing in chaos. Flaminius watched in fury as his flank faltered before the battle had truly begun.

Still, the looming presence of Roman heavy cavalry forced Antiochus to shift troops defensively. The game was far from decided.

The position at the end of the second turn was as below:




Third Hour – Collision

Then came the moment of impact.

With a roar, the rebel army hurled itself forward. The ground shook as thousands charged across the plain.

Steel met flesh.

Roman Leves were caught and cut down before they could withdraw. Across the centre, the fighting became a brutal grind—discipline against desperation.

The Romans inflicted terrible losses. Slaves fell in droves.

But they kept coming.

Wave after wave crashed against the Roman line, and behind them stood even more—reserves waiting to surge forward.

On the flanks, the battle widened. Rebel forces on the right began to curl inward, threatening the Roman left. Meanwhile, Roman cavalry manoeuvred for a decisive strike against the enemy flank in the hills.

The stage was set for a killing blow.

The position at the end of the third turn was as below:




Fourth Hour – Chaos and Crisis

The battlefield erupted into chaos.

On the Roman left, allied infantry surged downhill to meet the advancing rebels in a savage clash.

In the centre, both lines began to fracture. Units broke. Men fled. Gaps opened—and were filled with fresh blood.

Only the Syrian bodyguards of Antiochus held firm, fighting with grim determination even as their numbers dwindled.

Then came catastrophe on the Roman right.

The cavalry, perfectly positioned for a crushing flank charge, began their advance into the rough terrain—

—but the shepherds struck again.

Another deadly volley shattered their momentum. Disordered and exposed, the Roman cavalry faltered—and in that instant, rebel infantry slammed into their flank.

The result was devastating.

Half the cavalry force was cut down in moments.

The position at the end of the fourth and last turn was as below:




Nightfall – An Uncertain End

As darkness crept over the battlefield, the Romans found themselves in grave danger.

They had killed more—but they had lost much.

Worse still, Antiochus still held reserves. Flaminius did not.

Gaps yawned in the Roman line. One rebel unit was already advancing toward the Roman camp—unstoppable.

Then, as if by divine intervention, the light failed.

The fighting slowed… then ceased.

Both armies withdrew into the darkness.

The field was left undecided, the advantage had begun to slip from Rome’s grasp but Flaminius was saved from defeat by the coming of night. Even though his forces had not defeated their opponents the massive casualties inflicted on the revolting slave army in the few hours of contact even enabled him to spin the result as a win.

Post-mortem

Despite their fairly parlous position at the end of the day the Romans had still managed to kill more troops than they had lost so scraped a Prestige Point from the game. I judged the Battlefield Effect that I drew as the Slave army wasn't going to change the position of the Roman forces much so I was saving it for use as at an opportune moment in its Universal Battlefield Effect guise. That moment would have been coming up very shortly had the game not ended when it did as the solid lines of the early battle dissolved, like it nearly always does, into several separate fights giving more scope for a wrong move by the Romans.

The 'Man of the Match' result though must go to their opponent's unit of skirmishing shepherds who managed to close down the Roman cavalry right-hook almost single-handedly with their accurate sling fire.

Result

Flaminii Winning draw - one Prestige Point.

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