Game 51 - Roman Era 1: Early Republic
Tullian Roman (Alec 188 pts) v Etruscan (Gordon 200pts)
Major invasion 477 BCE (ADLG Std, 12-June-2024)
Battlefield Effects: None
The Plan (penned in advance of
the battle)
The current Prestige Point score
in this era is zero to the Julii and plus three to the Manlii. The event rolled
was a Major Invasion against the Etruscans at 200 points with no campaign Battlefield
Effects. As I didn’t want to risk Gordon tying the Era I was determined to win
the bidding so ended up being the Romans at 188 points, a twelve point deficit.
The armies are almost identical –
small numbers of cavalry and wall to wall heavy spearmen. The only difference
is that in ADLG the Etruscan’s are permitted two units of elite armoured heavy
swordsmen with two-handed cutting weapons i.e. the generals’ axe and fasces
equipped bodyguards, i.e. Swordsmen equipped with 2HCW in ADLG terms. There is
no evidence, as far as I am aware, that they were actually deployed in any numbers
on a battlefield but they are permitted in ADLG nevertheless. If Gordon chooses
them – and I will be surprised if he doesn’t – and can get them into action
with even a tiny bit of luck they could easily win him the battle.
I think this game is going to
come down to:
· who gets the luck;
· who can achieve some tactical advantages in the form of overlaps and flank attacks;
· how much I can avoid those elite Etruscan axemen.
To that end I have gone with two
commands each with nine heavy spearmen units, and one command consisting of two
heavy cavalry and two light infantry, a small number of the heavy spearmen are 1st class so have armour. I’m hoping to use the small command to
try to get behind an Etruscan flank, an ambush or flank march perhaps, whilst
the eighteen heavy spearmen units line up and get stuck in toe-to-toe with
their Etruscan opposite numbers.
That’s the plan!
The
Battle
My first turn
I advanced all across the line as planned, getting as close as I could to Gordon's flanking units whilst hopefully giving Gordon the impression that I would attack the hill in the centre. The position at the end of my turn was as below:
Gordon's first turn
In the centre Gordon advanced onto the forward slopes of the hill and stopped with his entire heavy infantry line as hoped, on his right he started marching his cavalry around my left flank. Gordon had the CPs and the room to move them a third time up to the plantation but for some reason decided against it ending on the table edge far from any infantry support.
On his left Gordon marched forward with his javelinmen units and moved his medium cavalry up behind them, the position at the end of Gordon's turn was as below:
I advanced my centre a bit further by charging the Etruscan slingers to keep Gordon fixated on the idea that I might charge uphill to destruction whilst on the flanks commenced operations. On my left I advanced my heavy infantry forward towards the Etruscan cavalry and left an inviting unguarded flank at the end of my main battle line to tempt Gordon to attack (which didn't work as it happens). My infantry had got close enough to the table side edge that I now didn't think he had the space to get around my left flank.
On my right I charged forward towards his javelinmen units with my heavy infantry and cavalry. Gordon evaded and, against the odds, it was my heavy infantry that caught one of his javelinmen in the rear rather than the cavalry. In the subsequent melee Gordon's javelinmen unit managed to survive but still suffered two disorders.
My turn ended as below:
Gordon stood still with all his heavy infantry, doing nothing with his centre other than sending his slingers forward again (they evaded to the rear in my last turn). On his right, after examining the chances of getting past my infantry into the plantation, Gordon decided against and retreated with his two medium cavalry.
On Gordon's left he decided to charge into the field with a lone javelinmen unit to attack my two light infantry units whilst angling the remaining two to form a line facing my cavalry. I decided to stand rather than evade with my light infantry as they are allowed to do when in bad terrain as (a) the odds were even and (b) if Gordon were to destroy one I could still pin his unit with the other light infantry unit; and (c) if necessary I could send the heavy cavalry unit that was in the rear into the brush to attack its flank.
In the shooting phase Gordon scored no hits, in the fighting phase it was me that got lucky, rolling a six to Gordon's one so destroying Gordon's javelinmen unit that he had sent into the brush in only the one turn!
My third turn
On my right I charged one of the javelinmen units with one of my heavy infantry - Gordon decided to stand. I then charged the other with my heavy cavalry, Gordon stood again. In the fighting phase my Roman cavalry destroyed one whilst my heavy spearmen disordered the other - scoring two hits.
The position at the end of my turn was as below:
Gordon's third turn
Seeing the way things were going on his flanks, and realising that I wasn't going to attack his elite axemen units whilst at a disadvantage anytime soon, Gordon finally decided to come off the hill in the centre; he charged forward, contacting the four units on the left of my battle line. Elsewhere, on Gordon's right he turned his cavalry to face my infantry but could do nothing else and on my right he disengaged his javelinmen, advancing his cavalry in an attempt to cover its retreat.
In the fighting phase the four heavy infantry combats slightly favoured my side, I scored two hits on Gordon's units to his one against me; I was saved in one combat by that unit's armour.
The position ended as below:
My fourth turn
Gordon's comments
Pre-Game
Alec wins the bid to be the Romans. Both armies are basically heavy spearmen. As Etruscans I could simply choose a few cavalry to protect flanks and then maximise the heavy spearmen and plan for defended terrain. However, I think it will be interesting to add a bit of complexity to the army and go for one command of four javelinmen, two spearmen and two medium cavalry. The central command has heavy spearmen and a couple of elite heavy swordsmen to give a bit of variety. The final command is heavy spearmen with two medium cavalry.
The Deployment
Alec
invades in the plains. Forgetting that a successful defence is much easier with
terrain to protect the flanks, and that I have one command that can deal with
terrain, I choose only two pieces and a road. The hill goes usefully in the
middle of my deployment zone and the field on my left. Alec moves the field to
be less useful to me and I forget to try to move it back. Not an auspicious
start.
However,
after the troops are deployed we have two lines of heavy spearmen with some
cavalry, and my javelinmen on my left.
Alec
uses the right hand plantation to anchor his infantry flank. I have a couple of
cavalry to try to slow things down here as I am overlapped on my right.
On my
left Alec has a couple of light infantry to defend the field and some cavalry
in reserve.
In
the centre the lines are basically equal.
My plan is to advance slightly to take advantage of the slope of the hill, to delay his infantry with my cavalry on my right and use my javelinmen to move through the field to threaten his advance on the left flank.
The Game
I
then proceeded to make an absolute mess of the plan.
I got
too cocky with my right flank cavalry so that they got pinned by a couple of
spearmen and did little to prevent my overlapped line being outflanked.
On
the left I did not place the javelinmen well so that instead of taking the
field and moving towards Alec’s camp they got destroyed through inept play
(and bit of bad luck). One got caught rolling
short in evade while Alec’s spears rolled up. Another got destroyed in one
round of combat with the two light infantry (by 5:1 dice rolling). My cavalry
did not have the room to manoeuvre to provide protection against Alec’s cavalry
and the remaining two javelinmen were ridden down.
By
now both flanks were overlapped and neither flank was secure. My right had lost
a unit and was losing the melee, we had two hours left to play and the only way
to win, or even draw, was to rely on outrageously good dice on my side.
So, I conceded.
Post-Game
Alec
went for a very strong heavy infantry army that could cover a large part of the
table and simply walk into combat. Which is basically what most of my army was
designed to do. I think I had a reasonable chance with the army if I played it
aggressively and if I had been more intelligent in my delaying tactics and
protecting my flanks. However, Alec had a more focussed army and played it more
sensibly. I forgot my plan and did not make best use of the javelinmen, either
as skirmishers or for my original plan of finding some terrain and taking
advantage of it.
Deciding to use my right flank cavalry to advance up the right flank made some sense but I went too far and got outmanoeuvred by heavy infantry. This might be a case where playing remotely did not help my spatial awareness. It isn’t normally a problem but here I really did not appreciate the relative positions of our troops.
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