Game 37 – Roman Era 7: Late Empire
Late Imperial Roman (Gordon 220 pts) v Late Imperial Roman usurper (Alec 220 pts)
Major Defence 425 CE (ADLG Std, 24-Jan-2024).
Battlefield Effects: None
The Plan (penned in advance of
the battle)
This is a Major Defence by the
Romans against a Usurper, I am playing the Usurper, and Gordon is playing the
Empire. I decided not to underbid Gordon’s opening 220 point bid as I didn’t
want to risk losing whilst playing as the Roman side which would've wiped out my
one Prestige Point in the era to date.
I have chosen to go with an
Eastern Roman army with Visigoth allies, going with numbers over quality with
thirty units all told. One large infantry command with twelve heavy and medium
infantry and two light infantry led by a brilliant commander; one cavalry
command with four heavy and four light cavalry led by a competent commander and
the Visigoth command consisting of six impetuous heavy swordsmen and two light
infantry bowmen under another brilliant commander.
My plan is, on the face of it, a deceptively simple one - to advance across the table in a straight line on a wide front to try to overwhelm any and all opposition using the advantage of numbers to pick up overlaps where I can. I will try to close down one flank with terrain so that it’s not suitable
for mounted troops, on the other a command consisting of cavalry and light horse will be tasked with holding off all opposition if
it is evenly or over-matched, or being more aggressive if it has an advantage.
As long as the Visigoth command
does not turn out to be hesitant I will advance to the attack as soon as possible. If it does roll the dreaded one on its first command roll I will delay the advance until it becomes active. I
will endeavour to place one or two of the light infantry in ambush as far forward as they can just in case the command does turn out to be hesitant so that any
advance by Gordon will trigger the command into action.
I’m not too fussed about the
terrain as Gordon will have a similar mix of troops, but as mentioned, my goal will be to attempt to close down one flank whilst trying to minimise Gordon's chances of making a terrain fortress.
Whilst the plan is theoretically
simple the key to victory will be to try to arrange for all the commands to be in a
position to attack at the same time. What I don’t want is for one part of the
line to get into combat at any sort of disadvantage before the other parts are
ready so, unless Gordon throws his troops into combat against part of my army
whilst at a disadvantage like the last game, I will need to hold the line until I’m ready to commit as planned. This may be difficult with the impetuous
Visigoth troops but I have given them a brilliant commander to maximise my ability to keep them under control, so hopefully, all
will be well.
That’s the plan!
The
Battle
The position at the end of Gordon's first turn is below:
My second turn:
Gordon continued to advance his infantry but, as expected, the main action occurred on the cavalry wing. Gordon decided now was the time to commit and charged in, sending one light cavalry unit to hold off my four threatening light cavalry units I had placed on his extreme right wing. Unfortunately fortune didn't favour the brave, we tied one combat but Gordon lost the other three. To add insult to injury Gordon threw his commander into the fight and lost him, he was definitely going to be up against it going forward.
Also, probably due to a lack of command points, he left a big hole in front of my Auxilia Pseudocomitatenses for two of them to advance through.
My third turn:
I moved my infantry forward to pin Gordon's main line of legionaries which enabled me to move two of my Auxilia Pseudocomitatenses safely through the gap where, as planned, they would be in a position to charge into flank contact in either direction.
At this stage Gordon considered surrendering as he was already feeling that his position was hopeless but decided to complete his turn in case there was a substantial change of luck in his favour.
Gordon charged into contact with the right of his infantry line, four heavy swordsmen impact legionaries charged to contact three of my medium swordsmen impact Auxilia Palatina and one mediocre medium swordsman Auxilia Pseudocomitatenses. I think Gordon's idea was that if his legionaries managed to sweep away my auxilia in one turn he may carry on. They actually did quite well, disordering two of mine against only one of his, but it appeared it wasn't enough to give him any belief in anything other than ultimate defeat.
The above results, combined with the loss of another heavy cavalry unit engaged in melee and the light cavalry unit guarding his extreme right flank from shooting, was the final nail in the coffin. With both my Auxilia Pseudocomitatenses now behind his infantry flank and my light cavalry behind his cavalry's, both poised to charge, Gordon considered the situation to be hopeless and waved the white labarum.
Post mortem
Another game, similar to the last, where the cavalry fight rapidly decided the game before the infantry could really get stuck in.
Gordon's comments
Pre-Game
Alec invades and has to win. So,
I am happy to bid to be the defender.
I will aim for a strong defensive
force: primarily lots of heavy infantry, but a strong medium infantry command
(in case of poor terrain) and a strong cavalry command with some chance of
winning on a flank or at least holding a flank. The infantry commanded by a
competent general (bit of a risk, but main point is to hold and rally losses).
The cavalry commanded by a brilliant general in case of the opportunity to win
with them. The auxilia commanded by a brilliant general as I include three
cavalry units in the command.
We are likely to have similar troops but there are lots of options, so hoping the mix gives me the opportunity to deal with most eventualities.
The Deployment
We both choose less than the maximum
terrain pieces. I close down one flank with a water feature, in case Alec goes
for a cavalry heavy army, or even two cavalry wings.
The terrain seems to favour my
plan to defend. The hill falls nicely – the left is somewhere for my auxilia.
The heavy infantry will sit in the middle. The central field messes things up
quite a lot, but I put the cavalry on its right where there is room for
manoeuvre. The gap between them and the infantry could be a problem, so I am
going to have to be a bit more aggressive than I want to deal with that. Shame
that my entire battle plan is determined by one field.
I don’t think any set of mainstream
wargames rules make sense for terrain deployment.
Alec deploys a large army, albeit some of them are of lesser quality. My left feels secure – I doubt the Goths will be sent to fight my auxilia in the field or on the hill. The gap between my infantry and cavalry is an even bigger worry given my cavalry are facing a similar number of similar cavalry. I also balls up the deployment by putting the cataphracts behind the front line. They should be in the front line to do damage. They are too slow to be a particularly good reserve, although my thinking was that they could be redeployed to the front; given time!
The Game
Alec holds back on my left while
I get to advance the auxilia onto the hill. The centre has to advance to
support them and to slow down Alec’s centre and try to minimise the amount of
units he can send to support his cavalry. On my right Alec advances quickly
with his cavalry and my cavalry have to respond. Once we are within charge
range it looks like an even fight so I might as well get stuck in. I lost three
of the four first round combats and a general. I did no damage in return. Next
round the cavalry were destroyed.
I fought one round of combat with
my infantry in the centre, but didn’t roll the four 6-1's I needed to give
myself any chance of winning.
With no right flank left it was pointless to carry on, so Game Over and a win to Alec.
Post-Game
Find a set of rules that don’t
put bloody stupid terrain in the middle of the deployment zone and that allow
commands to deploy behind each other. Moan, moan, bloody moan.
If I had got a more reasonable spread of combat results with the cavalry the game would have lasted longer, but Alec’s deployment would have beaten me I think. My better quality infantry would probably have been overwhelmed by Alec’s slightly poorer but still good infantry and he is a better player.
Result
Usurper win - minus three Prestige Point to the Julii
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