Game 47 - Roman Era 3: Middle Republic
Republican Roman (Alec 185 pts) v Carthaginians - Hannibal in Italy (Gordon 180 pts)
Major defence 210 BCE (ADLG Std, 1-May-2024)
Battlefield Effects: Carthaginians: Quality & Cohesion Variations
The Plan (penned in advance of
the battle)
The current Prestige Point score
in this era is minus three to the Manlii and zero to the Julii. The event
rolled was a major defence against Hannibal in Italy. As we are playing the optional
conditions under the Enemies tables Hannibal benefits from a random Battlefield
Effect - Gordon rolled the category “Quality & cohesion variations”.
As I wanted to start clawing my
way back to Positive Prestige points, and didn’t want Gordon to, I didn’t want
to hand Gordon the Romans on a plate so intended to be quite competitive in the
bidding; I started at 185 points and Gordon immediately passed, so I am the
Romans.
So, I will be facing a Strategist
general who will have the benefit of a Battlefield Effect and more numerous and
superior cavalry. On the plus side however, I have a five point army point
advantage, will be able to field superior numbers of heavy infantry and, as I will be defending, I will at least benefit from Gordon having to make the running.
Gordon chose the year 210 BCE, so
will be going with the later post-Trasimene Hannibalic army - an interesting
choice as it doesn’t have any impetuous troops.
The Romans in this era relied
almost exclusively on their heavy infantry Legions and as the Roman army list
requires a minimum of eight of such units I will have no choice but to do the
same and build my defence around a strong infantry line. The problem I will
face will be the historical one, whilst I can take on anything Hannibal can
through at me head on (possibly barring elephants), it will be difficult to
cope with fast moving cavalry on the flanks.
Consequently, I will go with:
· One command consisting of three medium swordsmen Italian allies, a heavy cavalry unit and an ordinary commander, with which I can hopefully anchor one of the flanks in some rough or difficult terrain.
· One large central command with six heavy swordsmen hastate and Principes units (four of which will be elite) a couple of light infantry Leves (to scare off any elephants) under a brilliant commander, and
· A third command with three raw legionary units (i.e. mediocre), three heavy cavalry Equites, a heavy spearmen Triarii unit and a brilliant commander. This command will be tasked with holding any open flank.
· A fortified camp, just in case the Numidian light horse get behind my army.
I will need to try and put
pressure on in the centre to force Gordon into a fight with my best infantry
but as I have chosen two brilliant commanders, and my units are fairly
manoeuvrable, I can see what Gordon does first before I commit. What I don’t
want to do is make it easy for the Carthaginians by ignoring Gordon’s moves.
That’s the plan!
The
Battle
Deployment
Gordon's first turn
Alec's first turn
It ended as below:
Gordon's second turn
Alec's second turn
Gordon's comments
Pre-Game
Alec bid 185 to be Rome. I could
not beat him as Hannibal with a battlefield effect if I bid lower, so Alec is
Rome.
Hannibal seemed to know what he
was doing on the battlefield so I take something akin to a standard army: 1
command of five Numidian light horse under an ordinary general; 2 medium and 2
heavy cavalry under an ordinary general; a strong infantry force of four elite
spearmen, 2 heavy swordsmen impact and 2 medium swordsmen impact.
In an ideal world we will fight
on an open plain and the light horse can do their thing (although I always
mishandle light horse, perhaps this time I will learn my lesson).
However, Alec only has not to lose and could sit on the table edge in a terrain fortress and let me bang my head against his line. Open terrain makes that more difficult for him and the light horse give me some ability to pin a command of infantry while the main fight happens somewhere else. A couple of medium infantry give me some chance in terrain, either to protect a flank or threaten his largely heavy infantry army from a flank.
The Deployment
Alec gets a very secure flank on
my left and puts his fortified camp close by. I deploy the infantry command in
front of his infantry, then the cavalry and then the light horse. So my cavalry
are facing mediocre heavy infantry, which they can’t touch, and better cavalry
who are well supported by the infantry. The light horse are going to have to
perform miracles here.
There is a missing Roman command
which I decide is almost certainly in the rough terrain.
Alec has basically sat on the
table edge. What I can see is at least as good as what I have and greater in
number: he outnumbers my battle winning infantry and his cavalry are better
than mine even if one fewer. I have an advantage in light troops but they won’t
win this game. His two brilliant generals don’t have anything to spend CP’s on
except rallying any shooting losses I cause, at least until we get into combat
and then, like me, they will be rallying melee hits.
My thinking is that I pin the commands opposite my cavalry and light horse and try to go through his infantry with mine. Should stop them intervening and rolling up my line from my right. Basically it will come down to luck as to who wins the main combat, but a strategist might give me the edge when it comes to rallying losses. Then a bit of manoeuvre and luck on my right and centre might win me the game.
The Game
Apart from a surprisingly
hesitant Hannibal I advanced quickly to pin the commands on my centre and
right. Hannibal slowly moved forward, partly low dice and partly too big a
command to easily manoeuvre. Hannibal got the medium infantry onto my left
flank and into the rough terrain.
The Numidians caused one hit from
shooting but Alec rallied that. My light troops advanced and exposed his ambush
of 3 medium swordsmen. Each as good as mine and more of them. And one ambush
marker still not revealed.
It is now 8.30 and we have two
hours to go.
I am outnumbered by troops at
least as good as my own and, arguably because of my successful early moves with
the cavalry, have no chance of outflanking or beating his troops on my centre
and right. The infantry fight on my left is even and will come down to luck
until he outflanks my main force on the left. There is also a very real chance
that he will outflank my right as well: a couple of charges will see off the
Numidians and his 3 heavy cavalry plus a unit or 2 of infantry can hold or defeat
or see off my slightly inferior cavalry command. My light infantry have some
chance of delaying the swordsmen in poor terrain as they have ZOC but they
can’t stand up to them.
I cannot see the point of continuing. I consider discretion to be the greater part of valour and head back to camp, conceding the field.
Post-Game
Alec got a good position and made
great advantage of it. Unlike some of the recent defensive battles the quality
of Alec’s troops and my own choice to have a relatively large number of
Numidians meant that Alec did not really need the terrain and could simply sit
on the rear edge and wait for me.
With a little foresight that
could have been foreseen and I could have maximised the infantry component and
then the combat would have been more even.
I imagine Alec was fairly
confident that he could withstand what I could throw at him on my right and
that his slight advantage in numbers on my left gave him a strong advantage:
one free unit of swordsmen could win the game given my lack of reserves.
I did toy with the idea of
putting my cavalry on my left to face what I expected to be a strong infantry
command. They would then have skirmished and tied up troops. My infantry could
then deploy on my open right flank and try to defeat whatever turned up there.
But, I would have been vulnerable to a couple of cavalry units. However, the
medium infantry could probably handle a single unit of cavalry and maybe even
two with a bit of luck.
The Battlefield effect didn’t
strike me as that useful in a battle of heavy infantry units – breaking them is
hard and for some reason I didn’t believe it would ever be used.
Maybe I was too tired to try? Or, reading what I have just written I seem to have been beaten by my pessimism from the moment I saw his ambush. But I still don’t think I could have won against Alec’s intelligent deployment, two brilliant generals and better troops for a simple line up and batter each other game.
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