Game 45 – Roman Era 7: Late Empire
Patrician Roman with Visigoth allies (Gordon 200 pts) v Huns under Attila with Ostrogoth and Gepid allies (Alec 200 pts)
Major Defence 451 CE (ADLG Std, 10-Apr-2024).
Battlefield Effects: None
Plan
The current Prestige Point score
in this era is plus one to me and minus six to Gordon, a large advantage in my favour. As I have the one positive Prestige Point which I don’t want to imperil I didn't want to be the Romans unless I had a very substantial advantage in army points. To my amazement Gordon opened the bidding at the low bid of 200 points, so I was more than happy to let him be the Romans.
As this is the second time the
Huns have been rolled in defence in this era Appendix One requires this battle to be based on the famous Battle of
the Catalaunian Plains in 451 CE. As the Huns I am required to have Attila as
C-in-C, who must be a Strategist Commander, plus I have to field an Ostrogoth
ally and a Gepid ally; Gordon meanwhilst is required to have a Visigoth ally.
So, given that (a) I have to
field two allied commands consisting of at least four impetuous heavy cavalry
each and (b) Gordon wins on an unfinished draw, my game plan has to be one of a
fair amount of aggression. This is compounded by having to field a Strategist
commander-in-chief who will absorb the bulk of my available command points,
meaning I won’t be able to field allied contingent commanders who will be able
to reliably hold their impetuous troops from charging.
Factors to consider:
- How Gordon decides to fight the battle. The challenge for Gordon will be that his army will be a mix of highly controllable Romans on one flank and potentially uncontrollable Visigoths on the other. If he creates a terrain fortress for himself I may have time to let my bow-armed Huns and allied light bow-armed infantry undertake some preparatory shooting. If Gordon decides to advance to contact from the outset my opportunity to do so gets more limited but on the plus-side this should give me favourable, or at least not unfavourable, terrain in which to launch my heavy cavalry strikes.
- How to select and deploy my army. Just as Gordon has the challenge of how to deploy and co-ordinate his army I have a similar problem – allies composed of heavy cavalry and infantry that want to get stuck in and Huns composed of lighter cavalry which like to do the opposite. In the real battle Attila placed his Huns in the centre fighting local troops including light horse Alans, with the Ostrogoths fighting the Visigoths on his left and the Gepids fighting the Romans on his right.
- Having a Strategist C-in-C in charge of the non-impetuous troops does mean that the game plan doesn’t need to be one of just line up and charge. For example I could place the allied impetuous troops at my rear table edge and advance with the more controllable Hun troops to start the battle, which may enable me to do a certain amount of damage to the Romans before letting the impetuous troops run loose.
I can see the advantage of having
Attila’s Hun command in the centre so that’s what I plan to do if I can.
Having the best commander with the most manoeuvrable troops in the centre should enable me to respond to Gordon's moves to quickly bring that command’s troops to bear to aid either wing
where they can do the most good. Accordingly I will go with a largely medium
cavalry option for the Hunnic horsemen, rather than a light
cavalry option, as medium cavalry will be more useful in close combat and I doubt I would be able to use the extra mobility light
cavalry provides much in the centre in any case.
Going with medium cavalry is a bit of a risk as it never seems to perform too well, but in this case gives
me the ability to charge the Hunnic cavalry into contact should good opportunities
arise whilst also maximising my shooting ability when they are unengaged; giving
me thirteen units out of twenty-three that can shoot.
The choice of which allied
command to place on which flank will depend on the terrain, I’ve given the
Gepids the slightly better commander and a couple of heavy infantry units so
may place that command closer to or in areas that aren’t suitable for cavalry.
So, my plan will be to take advantage of being the invader to quickly advance my
bow-armed units across the table to cause as much shooting damage as possible
and then later manoeuvre my shock troops to charge in when and where I have developed an
advantage. Of course I’m sure Gordon will do his best to stymie that.
My army consists of:
- Attila's command with one heavy cavalry bow elite, six medium cavalry bow and two light cavalry bow elite under a Strategist commander;
- the Ostrogoth allied command with four heavy cavalry impetuous elite and two light infantry bow commanded by an included ordinary allied commander; and
- the Gepid allied command with four heavy cavalry impetuous, two heavy swordsmen impetuous and two light infantry bow under an included competent allied commander.
Picture as below (NB I took this photo before I decided to make the allied commanders "included":
This should be an interesting battle; the good thing for me is that, with Gordon as the Romans, if I draw or even lose the battle he still only earns one Prestige Point which doesn’t change the strategic position, nor will a win by me make much difference. Accordingly I can give it everything to succeed where Attila failed.
That’s the plan!
The
Battle
I deployed as planned, the Gepids on my right, Ostrogoths on my left and Attila's Huns in the centre.
Gordon deployed two commands consisting of Roman and Foederate troops on his left and centre and his Visigoth allied command on his right. All of Gordon's commands were a mixture of heavy cavalry and heavy infantry except for two light horse which he deployed on his extreme left flank - these were Gordon's only missile armed troops.
Gordon went with a fortified camp and also placed two ambush markers but both turned out to be bluffs.
The position on completion of deployment is as below, as usual my army is on the left of the picture.
Gordon's turn two
Well, Gordon's reaction to my shooting was immediate, he pretty much charged all along the line, I chose to evade everywhere as I had no intention of getting into close combat this early in the game.
Unfortunately for Gordon the charge by the Visigoth heavy cavalry was too good; rolling up on the charge roll, and being impetuous they had to charge their full move distance. So they had to move forward into a position right in front of my elite Ostrogoth heavy cavalry and where I could immediately charge a flank on one side and overlap the other.
To make matters worse the Visigoth commander had also moved out of command range of his second rank Gardingi medium cavalry and consequently didn't have the command points to move them forward into closer support which he would have done if he'd moved them first.
Picture as below:
My turn three
In my turn I returned to shooting range in my centre and right wing. On my left I initiated the clash of the Goths! I charged into combat with a couple of my Ostrogoth heavy cavalry on the end of the Visigoth heavy cavalry line whilst manoeuvring two more around to threaten their flank.
I managed to sneak a Hun medium cavalry unit forward through the gap that had opened up between the Visigoth cavalry and infantry, pinning the end infantry unit whilst charging into frontal combat on the other end of the Visigoth cavalry line with my lone Hun heavy cavalry unit and simultaneously into their flank with another Hun medium cavalry unit.
In the combat phase I managed to destroy one Visigoth heavy cavalry unit and severely damaged the one on the other end of the line, as below. Gordon felt impelled to throw his commander into combat, it prevented the unit being destroyed and it survived the subsequent commander death die roll (and managed to survive two more death die rolls before the game came to an end).
My turn four
I continued to develop the attack on my left, swinging the Ostrogoth cavalry further around, and pulled my light cavalry back on my right; elsewhere I carried on shooting, as below:
The position at the end of Gordon's turn was as below:
Gordon's comments
Pre-Game
I win the bidding to be Rome.
Looking at some reference books the Romans had three different commands: Aetius
and Romans, Sangiban with Alans and Burgundians etc., Theodoric with Visigoths.
So that is what I shall take.
Romans get a strong force of
legions and auxilia, a couple of heavy cavalry and two light horse.
Sangiban gets two impetuous heavy
cavalry and four impetuous heavy swordsmen. Theodoric gets three impetuous
heavy cavalry, two medium cavalry and two impetuous heavy swordsmen. Theodoric
is competent, Aetius is brilliant, Sangiban is ordinary.
I choose heavy swords rather than
medium because I expect Alec will have a lot of impetuous cavalry and heavies
can withstand them far better.
Basic plan = follow Aetius, depending on terrain. Romans force a flank, Alans hold the centre, Goths win or delay defeat on the other flank.
The Deployment
Rough terrain ends up in my left
corner, so that determines where the Romans will go. Next to them Alans and
Burundians, next to them Goths with medium cavalry as a reserve. My Romans are
facing strong force of German cavalry so will advance as quickly as terrain and
enemy allow to pin and ideally outflank them or force them to charge my heavy
swords – bit of a risk as swordsmen have no advantage over the cavalry except
numbers.
Alans to advance slowly forward to prevent the Hun centre intervening on either flank and absorb shooting. Goths to move forward and prevent Alec’s Goths outflanking and maybe even beat them (something of a lottery given we are basically the same troops).
The Game
Alec advances on my right and
centre but holds on my left, except moving light troops forward to slow my
advance. Which is already slow because of having to move through the fields.
Could be a problem if he does well elsewhere.
Hun shooting causes some
casualties but my troops charge so he has to evade. All roll long for their
charges, which is good news as it keeps the infantry close to his cavalry.
Unfortunately, I got carried away on my right and charged with Theodoric’s
heavy cavalry before moving the supporting medium cavalry – they ended up out
of command range and then I did not have the CP to move them – a disaster in
the making and completely unnecessary. Roman infantry get out of the field and
chase off skirmishers.
Alec capitalises on my mistake on
my right and the Goth cavalry spend a couple of turns getting wiped out,
despite some small success and some particularly spectacular failed flank
attacks of my own even after I managed to get my medium cavalry into action.
Theodoric turned out to be the kiss of death to every combat he joined, but
managed to survive a couple of death die rolls.
I managed to get my Romans into
position to attack the cavalry on my left flank, although the auxilia were
still a little way behind. After a round of successful combat in the centre my
infantry suddenly started to lose badly and the Goths were clearly going down,
so I had to commit the Roman infantry.
There were twelve combats in my
turn, and despite no particularly bad match-ups I lost 11 out of 12 and drew
the other: basically even combats, a few plus ones to Alec and in one case plus
two for a flank attack for me). And that was game over.
Post-Game
Too optimistic about my chances
to get through the poor terrain on my left, but not sure I had a lot of choice
unless I had left a couple of units to cover it and deployed the Romans in the
open terrain, pushing my entire line to the right.
Major stupidity was not moving my
supporting medium cavalry forward when I had the chance so that the heavies
were committed unsupported, outflanked and outnumbered. Think that would have
lost me the game even without the major bad luck in the last round of combat.
Entertaining and a good win for
Alec.
Result
Hun win - minus three Prestige Points to the Julii
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