Game 43 – Roman Era 5: Early Empire
Early Imperial Roman (Alec 168 pts) v German - alliance (Gordon 180 pts)
Minor Invasion 1 CE (ADLG Std, 27-Mar-2024).
Battlefield Effects: None
In this era the Prestige Point
score is currently: Me: Zero; Gordon: Minus five. So, despite having a
substantial lead I am still only tying the era as I don’t have any Prestige
Points and if an End of Era result is rolled it will either be a draw or will
end in a civil war. My goal, therefore, has to be to win the bidding so that as
the Romans I can win the battle and earn the Prestige Point I need to win the era in due course.
To that end I was prepared to bid
quite low, and ended up winning with a score of 168. This is a deficit of
twelve, on top of which I have to win the battle as a draw won’t be good enough
to earn any Prestige Points. I will, at least, be helped by the fact that all
the German warriors will have the Impetuous characteristic. This, combined with the Early German poor command capability, will force Gordon to attack my troops, so corner-sitting won’t do
him much good.
The only terrain option will be
forest, but given the small size of my army there should be enough clear
terrain to manoeuvre my troops into an advantageous position in which to
advance my troops and force the German warriors to charge me. After that it's all going to come down to die-rolling
That’s the plan!
The
Battle
My turn one
I advance my cavalry wings.
Gordon's turn one
Gordon advances his battle-line, slightly refusing his right wing. He rolls a one for his hidden command which, if an allied command, means it may be hesitant.
My turn two
I decide that in order to win the game I am going to have to gamble - I decide that I will ignore the fact that Gordon's missing command may turn up on my left so I turn my left wing towards their left and advance towards the road, whilst advancing my left wing cavalry; I wanted Gordon to think my flank march may appear on his right so decided to be aggressive with them.
Gordon's turn two
Gordon continued to be aggressive on his left, he clearly wasn't going to be put off by the threat of a flank charge; he charged into contact with my heavy cavalry with his medium cavalry.
Gordon managed to get the first hit, disordering my left-most cavalry unit.
My turn three
My command rolls continued to be dire but I pushed up on my left, hoping to support the Roman cavalry before it succumbed.
Gordon's turn three
Gordon's flank march/hesitant ambush continued to remain off-table. he did destroy one of my cavalry though - the first 6-1 of the game.
My turn four
Not a lot happening apart from the loss of my second left-wing cavalry unit. My flank march announces its arrival - dust clouds on Gordon's left wing.
Gordon's turn four
Now Gordon knows my flank march isn't going to appear on his right so, as he continues to get good command rolls, he advances his right and centre commands whilst turning his cavalry around towards his camp and the direction my flank march is coming from; his hidden command still refuses to appear.
My turn five
My flank march turns up and I head it towards Gordon's camp whilst keeping away from his ambush markers.
Gordon's turn five
The last turn of the game - Gordon takes out a couple more units and it's all over. I have 18 losses, breakpoint 15. Gordon has 10 losses with a breakpoint of about 21.
So a loss for the Manlii. An all-together unsatisfactory performance on my part. Two particular mistakes by me spring to mind:
- Advancing my left flank cavalry too soon with the idea that I could put pressure on Gordon to think the flank march was going to arrive on that flank. This error was then compounded by accepting combat at a disadvantage when I didn't need to.
- Going for a left hook after choosing for my flank march to arrive on the other flank. The choice of a left hook left my flank-marching command out on a limb and unable to make a telling contribution even when it did turn up.
Gordon's comments
Pre-Game
The choice of terrain for the Roman
invader is forest. So, I might as well go for a lot of medium swordsmen and try
to keep them in bad terrain so that his legionaries can struggle to gain much
advantage. However, I do like heavy impetuous swordsmen so I have one command
of those. They can also cover the camp and provide some staying power if the
terrain does not go my way.
The army list leaves me a little
confused (it vaguely suggests everyone is an ally) so to be safe I make two
commands allied troops (the medium infantry commands). Each command gets a
couple of medium cavalry to run around getting shot to pieces and carved up by
pretty much everything. Or, form a reserve to cover any breakthroughs of the
main line.
It is an aggressive army so as defender I will probably mishandle it badly.
The Deployment
Having chosen a largely medium
infantry army I wanted terrain. And Germany has only forests, so no choice for
Alec as the invader. Most of it ended up on my left flank. Not quite what I
wanted as I had hoped to break up the battlefield and disrupt Alec’s heavy
infantry line. But at least I had a potentially very secure flank.
So, I put one allied command in
ambush in the woods, then next to them the other medium infantry command and
then the heavy infantry to hold the centre and right. Alec’s deployment broadly
mirrored my own: ambushes on my left, two heavy infantry commands in the centre
and right. I outnumber him significantly on table. Given that he has taken
armoured infantry I don’t expect he has many other troops in the missing
command.
It is possible that he has
auxilia in the woods, or even a flank march. However, that doesn’t worry me too
much. I have a fortified camp and I can sit and wait for him, as I have only to
not lose. My medium infantry central command gives me some ability to react to
any movement of his commands to either flank.
My extreme right flank could be vulnerable to his two heavy cavalry, as they have the edge on my medium cavalry, but I think I can also cover the flank with an infantry unit or two and still hold the line against his legions and auxilia.
The Game
Alec started cautiously with his
cavalry and I responded by moving forward slightly to give my reserve cavalry
some room to manoeuvre.
My hidden ally proved unreliable
(Hurrah! For rolling a 1). They stayed unreliable throughout the game, despite
some exhortations from the C-in-C.
Alec got his cavalry close to my
extreme right but I managed to support the cavalry with infantry and when my
cavalry charged his he stood. A pleasant surprise for me. Especially as I
destroyed them in two turns of combat. His infantry started to move to outflank
me, heading for the road. I continued to advance slowly; I didn’t have much
choice with heavy infantry and medium swordsmen slowed by the woods.
Alec advanced all his infantry
and his cavalry on my left continued to hold to protect the infantry flank. In
the absence of his third command and my own third command’s continuing
invisibility it looked a good opportunity to take advantage of my numbers and
roll some high dice to win the game quickly. So, my infantry charged to
contact.
While the main combat was
developing (looking evenly balanced – my first round was not successful; think
I got one successful furious charge) Alec’s third command turned up on my left.
They were cramped against the table edge to avoid activating my hidden allies
and I was able to turn the cavalry reserve to at least threaten any attack on
the camp and to slow down his advance. Getting his units through the marsh
would probably take longer than resolving the game in the middle.
With the loss of both his cavalry on my right I was able to get my cavalry on his flank and rear. And that won me the game as they slowly rolled up his line. Just as well, as the medium swordsmen were slowly being destroyed.
Post-Game
While the combat dice seemed
pretty much average for both of us, I did have good command points for the
troops deployed on table. Alec’s choice of a flank march on my left meant that
losing a command to unreliability did not make much difference. If they had
activated earlier I might have won a turn earlier as another five swordsmen and
two cavalry would have been a significant threat to his two cavalry and
infantry flank.
Overall, Alec being too aggressive with the cavalry on my right and some luck in the combat against them won me the game by allowing me to turn his infantry flank.
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