Game 41 - Roman Era 4: Late Republic
Triumvirate Roman (Gordon 184 pts) v Ptolemaic Egypt (Alec 190pts)
Major invasion 47 BCE (ADLG Std, 28-Feb-2024)
Battlefield Effects: None
The Plan (penned in advance of the battle)
This is a tricky one as the
Romans are going to consist of lots of hard-nosed heavy infantry. On the upside
Gordon has to make the running to win his three points and he has bid six
points lower than my army so I should have a slight edge somewhere!
The strength of the Ptolemaic army of this era lies in its Xystophoroi heavy lance-armed cavalry and its Roman-trained infantry. I am going to maximise the cavalry arm and place on each flank a small but strong cavalry command built around the Xystophoroi and Greek heavy cavalry but also with one light horse unit each. If possible I will attempt to catch the Julii-led Roman army in a double envelopment.
In the centre will be a core of good defensive infantry comprised of four Egyptian pikemen and four Roman armoured and elite heavy infantry led by a brilliant commander. The Egyptian army during the decade following the restoration of Ptolemy XII was probably at a peak of efficiency it hadn't seen in decades, if not centuries, due to the installation of several cohorts of Roman legionaries by the Roman Pro-consul Aulus Gabinius to act as royal bodyguards in 55 BCE. These troops, known as the Gabiniani, went on to lead and train the Egyptian army as well as fight in their own Roman style and led the opposition to Caesar when he entered Alexandria in 48 BCE.
So, I will deploy the
infantry to the centre rear and try to put as much of the cavalry in ambush as I can to further tempt Gordon forward which he has to do in any case to win his three Prestige Points and then spring my trap.
That’s the plan!
The
Battle
Gordon's foot consisted of a mixture of Roman armoured heavy impact swordsmen in the centre (only one elite) flanked by an assortment of medium swordsmen and spearmen of various eastern Mediterranean nationalities. His cavalry was a mixture of two heavy cavalry on his right and medium and light cavalry on his left. He also had a few light infantry units scattered about, but given his need to force the issue I couldn't see those being that useful to him.
The position after deployment was as below:
Gordon's turn one as below, he advanced strongly with his left and centre. He held his right wing cavalry back, obviously worried about me getting behind his army to his baggage with my light horse.
My turn one was as below. Seeing Gordon's refused right flank and considering that I did indeed have a good chance of both taking Gordon's camp and flanking his infantry line I revealed my troops in ambush behind the hill, which consisted of that command's two heavy cavalry Xystophoroi.
Also, as Gordon had deployed strongly on the right of my army I decided to swing my infantry line around in order that my left wing would be able to get into the fight all the sooner and additionally it gave Gordon's army a longer distance to travel to get around my army's right flank. It was already looking like, unless Gordon decided to radically redeploy his army, this battle might turn out to be a race to see who can overpower their opponent's right wing first. To that end there was no time to waste in getting my left wing cavalry forward.
Gordon's turn two as below, he swung his army around to match mine.
My turn two ended as below. I advanced my line and sidestepped a touch to my right. On my extreme left I confirmed that Gordon's ambush was a bluff and advanced my light horse unit around behind his right flank; Gordon would either have to respond rapidly or it would be able to take his camp.
I also advanced my three heavy cavalry forward so that I was already outflanking his infantry line in the centre.
Post-mortem
My plan largely worked, I wasn't able to do a double envelopment (which was probably always going to be wishful thinking on my part) but by having useful cavalry commands placed on each wing I was in a position to act on any opportunities that came my way. Luckily they did appear on one flank which I was able to take advantage of slightly before Gordon could do so on the other flank.
Getting the initial luck in the infantry fight gave me the edge in most of those fights as the battle progressed which consequently gave me the time to unfold my plan and so ended in a win for me. It could easily have gone the other way though if the luck had been on Gordon's side, so I would say this battle was more of a dice lottery than most.
An interesting typical classical battle, with heavy infantry centres duking it out whilst the cavalry struggled for dominance on the flanks.
Gordon's comments
Pre-Game
I win the bidding to be the Romans.
I plan to aim for historical authenticity and be Julius
Caesar invading in 48/47 BC. The Ptolemaic army list can be many things, based
around a few pike. Given Alec is defending and has only not to lose, I imagine
he will take maximum pike and legionaries. The rest could be some good cavalry
or some skirmishing/rough terrain troops. Either way, a tough nut to crack for
a Roman army that will be mainly legions, who are no better than the pikemen
and legions, and even if they win the first round against the pike will be
fighting at evens.
Having decided to be Julius in 47BC, I opt for a number of
medium spearmen, some light horse and Thracians to be Judaean troops, and eight legions. Only one legion is elite, as I need the numbers to try to find a way
around what I expect to be a very solid infantry army. The spearmen might hold
up any Xystophoroi. Three cavalry to help protect my flanks. So, three
commands: centre of five legions and a couple of light infantry under a
brilliant commander to break through the centre, one command of three legions and
two heavy cavalry to support the centre and hold a flank, one command of medium
infantry, medium cavalry, light infantry and light horse to hold a
flank/outflank/take advantage of any terrain.
The Deployment
Well, there isn’t much terrain. I put the light command on my left (Alec has an ambush behind the hill on my right which suggests a lot of unpleasantness in hiding). The central command take the centre, but towards the left flank, the mixed legion and heavy cavalry command go on the right. Alec deploys a very strong infantry army in the right centre, a strong cavalry command on my left (including two of the maximum four Xystophoroi) and a couple of cavalry on my far right (supporting the idea that the ambush is unpleasant).
The Game
My right looks very weak and I am relying on luck and my
left flank command to break his centre. So, hell-for-leather towards his troops
to win quickly before I lose quickly.
Well, as soon as our centres got into combat I lost four out of five combats – this is very bad. My left flank makes some headway, and my centre breaks a couple of Alec’s units, but basically it just keeps losing (not helped by being outflanked). My right held on better than feared, but could not prevent Alec’s light horse sacking my camp. That and the losses in the centre broke the army.
Post-Game
I had too many light infantry, some of whom never got near
the action – the mixed command was too mixed. Replacing a couple of light
infantry with one cavalry unit might have helped a bit. It could have been used
to bolster the mixed legion/cavalry command, which was too unmanoeuvrable to
properly do its job.
Despite that, my left hook was working. However, losing four out of five first round combats in the centre pretty much doomed me, given the pike were then two up against the disordered legions.
Result
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