Game 31 – Roman Era 4: Late Republic
Triumvirate Roman (Alec 153 pts) v German: Cimbri with Gallic: Tigurini allies (Gordon 140 pts
Minor Defence 105 BCE (ADLG Std, 4-Oct-2023).
Battlefield Effects: Cimbri: Special adjustments 3 - Fear, and Quality & Cohesion variations 3 – Fragile morale
The Plan (penned in advance of
the battle)
This is a Minor Defence by the Romans against their most feared enemies - the Germans. This battle represents the war against the Cimbri and their Celtic allies, the Tigurini, by the Romans after they had reformed their legions following several heavy defeats against the Cimbri and the Teutones in the preceding years. The Romans still were greatly in fear of the German giants who had invaded their lands hence they suffer from two fear related Battlefield Effects.
The Cimbri army rolled 140 points
and I bid the lowest at 153 points so ended up playing the Romans; is a 13
point advantage going to be enough to fight off the hordes of impetuous
barbarians? At least, as Gordon is going to be the attacker. I don’t need to be
too aggressive until or if it suits me.
Given the small number of points
and the requirement for the Germans to have a Gallic ally the minima will eat up the vast bulk of the points, Gordon’s only real
choices are going to be whether to go with heavy foot or medium foot and how many
to give Elite status to.
I have decided to go with a
combined arms type army rather than just maximise the Legionary heavy swordsmen. I’m thinking that as I will most likely have to face a wave of
impetuous hairy nutters it is advisable to try and disrupt their attack by the
use of light troops to slow down their advance in some sectors, and have some cavalry to guard flanks.
In order to disrupt things
further I have created a small command of three Numidian light horse led by an
Ordinary Commander which I will either place in ambush somewhere or place on a
flank march. If I can get behind the German/Gallic steam roller I may be able
to pin some units and prevent them from attacking. Better yet, I may be able to
take the German camp.
That’s the plan!
The
Battle
Terrain and deployment
See below with us ready to start. As usual my forces are deployed on the left of the pictures. Seeing Gordon deploy the Gallic command over on my left my concern was that he would delay advancing his Germans until the Gauls had swung around to threaten my left flank. As Gordon was the invader and would go first I would obviously have to wait to see what he would do in any case but if it looked like that was what he was planning I would have to be more aggressive on my right than I had originally planned.
Gordon's turn one, he thankfully advanced all along the line, as below:
My turn one is as below. Seeing that Gordon had advanced along the line I was happy that my plan was working. I rolled for the flank march and rolled a four which was fine as I didn't want it turning up quite yet; I wanted to maintain the fiction that it could be hidden in the ambushes until the flank march turned up.
My command rolls weren't great but in order to slow down the Gauls I advanced a unit of the Numidian slingers. Also, seeing a rather large gap between Gordon's German commands I moved a unit of cavalry forward, just to give him something to worry about if nothing else plus I advanced a couple of units of Numidian javelinmen forward. I figured that if I could break up the solidity of the German infantry in any way that would be advantageous.
In Gordon's turn three he did indeed decide to charge in with impetuous swordsmen, before he suffered any more shooting hits.
As he was about to make contact Gordon decided now was the time to allocate which Roman units suffered from the Fragile Morale Battlefield Effect, choosing two of my mediocre quality Roman Legionaries - indicated by the red flags.
Unfortunately for Gordon, it has to be said, he suffered an unfortunate run of bad luck. He was down in all four so it was never likely to be a great result for him but I don't think he rolled above a two in any of them; consequently all four combats were Roman wins.
Elsewhere Gordon managed a consolation win against my right wing Spanish cavalry managing to disorder it, see below:
In my turn my flank march turned up causing one of Gordon's German cavalry to flee. In the combat phase I managed to take down two of Gordon's units one being the remaining German cavalry and the other was fighting a Roman Legion that was suffering from Fragile Morale so it recovered.
See below:
In my turn, sensing victory I endeavoured to push Gordon's army over the edge as soon as possible. I charged in with the Ligurians in the centre nearly destroying one German unit, though the other bounced off.
Gordon's comments
Pre-Game
The special battlefield effects
could penalise the Romans heavily if used correctly. So I bid to be Germans.
I imagine a fair few legionaries
and some cavalry. Could be a range of medium infantry for bad terrain. Quite a
bit of choice of troops for the Romans. So, I basically looked to maximise the
killing potential of the Germans and allied Gauls and maximise impetuous
swordsmen with some cavalry to protect the flanks and a couple of light
infantry to provide some shielding against missiles.
I closed down flanks and an otherwise open ground to get there quickly without disorder.
The Deployment
Terrain sort of covered my right
flank and provided what could be useful cover for any medium infantry Alec has
chosen. I put my medium Gauls on the right and the heavy Germans on the left
and in the centre.
Alec deploys a lot of legions and
some intriguing Ligurians with 2HCW (I assume there is an image in a museum
somewhere of a probable Ligurian holding an axe). However, he deploys only two
commands. The third command is unlikely to be large given the number of units
elsewhere in his line. But, they might be hiding in the right flank terrain or
be a flank attack. This is irritating.
I plan to perform a right hook (even an ambush shouldn’t be stronger than my Gauls) and slowly advance to threaten the main Roman line.
The Game
However, when Alec rolls for a
flank arrival I panic somewhat. It was light horse, and unlikely to be many of
them, but it threw me. I could not practically protect my camp from them. So, I
determined to get stuck into the legions and hope to win a couple of first
round combats to get the furious charge and maybe knock a hole through the
mediocre legions. A bit hopeful, but as noted I panicked (only a little bit, but
enough to lose the game).
Anyway, Alec’s light infantry
held up my right hook beautifully, His light troops in the centre disordered my
main line before it charged. I won two out of the 15 to 20 combats (the odds
weren’t good in most of them but there were a lot of 1s and 2s rolled on my
side).
By the time my right hook had finally beaten two light infantry I had lost.
Post-Game
My deployment could have worked.
If I had responded more rationally to the invisible Roman command I could have
held the German commands back until the right hook was in a good position to
help. Although, they might have ended up getting tied up in the rough. Only
when the flank attack rolled for arrival was that not a potential outcome. Mind
you, the flank attack arrived early so I could still have worked with that
plan.
Result
Roman victory - one Prestige Point to the Manlii
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