Game 27 – Roman Era 1: Early Republic
Tullian Roman (Gordon 200 pts) v Sabines (Alec 220 pts)
Minor defence 504 CE (ADLG Std, 23-August-2023).
Battlefield Effects: Weather Effect 2 – Fog. Roman – Special Adjustment 5 – Night Shift Engineering Works; Battlefield Manoeuvres 5 – Hidden Ambush.
The Plan (penned in advance of
the battle)
This is a Minor defence of Rome against the Sabines with their Fidenae (Etruscan) and Camerians (Latins) allies based on a battle in 504 BCE. The battle is a night attack by the Sabines et al on a Roman fortification using the weather rules for fog to simulate the restricted vision and command ability imposed by night.
Given the set up it is going to
be very much up to me to take the battle to the Romans who only have to sit
behind their fortifications. The ability of a Roman ambusher to attack from any
source of cover basically means I am going to have to largely ignore the threat
it poses and get on with the fight, all I will do is provide a camp guard as
the Sabines cannot fortify their camp.
My plan will be to have three
equal commands so that each can take the fight forward where terrain allows. The Sabines will be
composed of impetuous medium swordsmen so will be able operate in difficult terrain, the
others will have to take advantage of whatever clear terrain exists.
That’s the plan!
The
Battle
Gordon's turn - My attack continued to falter see next photo:
In my next turn I charged in with the rest of the Sabines and some Etruscans - I finally begin to make some progress. See photo below:
Gordon destroys a Sabine swordsmen unit and advances into one of my reserve units see next photo:
He has advanced the unit too far and I manage to flank and destroy it, it is too little too late though. End of turn photo as below:
We ran out of time shortly thereafter, end of game position as below:
So, I totally failed to press home the attack with enough vigour and speed, the final result was a draw; losses were 8-4 to Gordon.
Gordon's comments
Pre-Game
I didn’t fancy anyone’s chances
of winning this as the attacker. Night would almost certainly mean that the
Sabines would struggle to do enough damage before the game ended. The Etruscan
and Latin allies would provide a strong defensive line, but in combat had no
particular advantage against similarly armed Romans.
The Roman fortifications could
stymie any attack and the ambush might prove useful.
So, I bid low for Rome and got
it.
I chose two commands of much the same composition: heavy spearmen, inc. two elite and armoured; some light infantry and a couple of cavalry. For the third command I went with javelinmen and light infantry supported by a couple of spearmen. They give me some flexibility in bad terrain (which Alec might prefer given medium swordsmen) and if the terrain doesn’t work out for me I can put them behind the fortifications.
The Deployment
Alec chose to invade in the
mountains. I suspected lots of swordsmen. The terrain went pretty well for me: I
got a fortress of sorts and space to deploy to within it and maybe even attack
swordsmen affected by steep hills. The gully looked the most risky are for me
so I put the fortifications here and deployed the javelinmen behind it. I
figured that the spearmen could look after themselves in the open, where I
expected his spearmen to deploy, so deployed them as a centre and right flank. The
cavalry would be a reserve, except for one right flank unit which was my hidden
ambush. The light infantry would deploy forward and move forward to make sure
Alec couldn’t double move and further hold up his advance.
The brush close to Alec’s camp looked a good place for the hidden cavalry ambush to appear. So I determined to hold them hidden until his main line was far enough forward that they would have plenty of things to spend command points on and I might be able to hit his camp before his reserve could get in my way. If not then an advance to the rear of his main line would spoil things.
The Game
Bad luck for Alec on turn one as
his allies were unreliable. I was able to move my light infantry closer to him
so that only his cavalry and Sabines had the opportunity to double move. He
lost some movement having to spend command points to activate the allies.
As the game progressed it was
apparent that his left flank Sabines were expected to do most of the work, with
the rest of the army seemingly there to stop me redeploying to meet them.
However, my deployment close to the rear edge meant that I had the units and
time to turn to face the threat.
The visibility picked up to the
end of the game, until it made little difference to movement (although the
halved command radius hindered Alec’s attack).
When the crunch came the Roman
spearmen largely held the impetuous swordsmen and started to destroy them. I
made one stupid mistake when I was unable to resist a +2 advantage against some
already disordered swordsmen and charged them, only to lose the combat and get
destroyed by a flank attack next turn.
And then the game ended after 3 ½ hours.
Post-Game
I never used my hidden ambush. By
the time Alec’s centre had advanced quite far enough for me to be comfortable
doing so, I needed command points to rally units and didn’t get a great number
of them anyway. If the game had continued they would have appeared and headed
for his camp.
The Sabines still had plenty of
opportunity to win – my spearmen were getting disordered and some of his
swordsmen were still fresh. In the centre combat was basically even and could
have gone either way. My left flank would probably have struggled to make much
effect, although I would have had to move to threaten his centre’s flank. Alec
would then have had to commit spearmen to the gully which might have been to my
advantage.
But, all I had to do was sit tight
and not make a hash of it. So I sat tight and didn’t make a hash of it (one
uncontrolled pursuit excepted).
A point to me.
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