Game 25 – Byzantine Era 6: Late (Fractured) Empire
Despotate of Epirus Byzantine (Gordon 196 pts) v 2nd Bulgarian Empire
(Alec 210 pts)
Major Invasion 1258 CE (ADLG Std, 12-July-2023).
Battlefield Effects: Byzantine: Generals variations
The Plan (penned in advance of
the battle)
This is a Major Invasion of the 2nd Bulgarian Empire in 1258 CE by the Byzantine Despotate of Epirus. Given that a ‘Generals Variations’ Battlefield Effect was rolled for the Byzantines and that there are three Prestige Points up for grabs for a Byzantine victory I’m not surprised that Gordon was prepared to bid quite low for the privilege; at 196 I let him take them.
As usual, as it is a Byzantine
invasion, Gordon will be forced to attack quite aggressively to win his three
points. I found this battle a hard one to pin down when choosing the
composition of my army, I had the option to go with one of three different army
make-ups:
· a large skirmishing cavalry army;
· a large number of hard-hitting impetuous heavy cavalry; or
· thirdly, an infantry heavy force.
As Gordon has the potential ability
to mess up my command structure due to the Battlefield Effect I eventually
plumped for the choice that is the most static – the infantry heavy version.
This way I could sit still and wait for him to come to me, thereby minimising the
potential downsides of whichever Battlefield Effect he rolls.
So, similarly to the last Byzantine
era game, I’ll try to maximise the terrain and create areas that force him to
attack the spearmen head on if at all possible. I’ll keep my impetuous Bulgar
cavalry in reserve ready to counterattack where needed.
That’s the plan!
The
Battle
Gordon's comments
Pre-Game
I want to win some points, so bid
low to win the Byzantines. I am relying on the battlefield effect to make up
for the small difference in points and overcome whatever battlefield terrain
Alec will use to construct a fortress. I expect that Alec will choose a strong
defensive position and choose a largely infantry force, much like the
Antiochene Crusaders. He has some more options in his medium cavalry, so he
will have a few, and it would be silly not to try a few heavy cavalry.
So, on the balance that there
will be a strong infantry line, what can I choose? The choice of infantry will
not win the game, so I will have to take some decent cavalry. Even though
spearmen significantly reduce their effectiveness, they are the only way to
win. I go for maximum knights (4 units) and 5 heavy cavalry lancers. If I am
wrong and he has gone for lots of cavalry, then these units should win the
combat unless his shooting causes a lot of disorder. I take a few infantry
spear and bowmen to give me a reasonably stable centre or flank. The spear can
withstand the cavalry and the bowmen might keep them away. A relatively large
number of light horse in case Alec takes more impetuous cavalry than I expect,
and they might even hurt his spearmen.
As the invader I choose the
terrain. It will be steppes.
The game
The terrain was pretty good. It
was mainly open, but the brush on Alec’s right flank should close that flank
down.
I put my light horse command on
my left, opposite the brush. They can move quickly and if Alec is going to play
a defensive game I can skirmish and keep him busy, and maybe transfer troops to
where they might be more urgently needed. If I am wrong and he deploys a
cavalry command on the dry river, then the light horse and cavalry can delay while
I try to win elsewhere.
The heavy cavalry command goes in
the centre. If Alec deploys cavalry my troops can go hell for leather for them.
If not, I can either think about whether some controlled charges might hurt the
infantry, or I can move the command to right or left as require. I deploy them
back to give them that option.
The infantry command goes on the
right flank. They can either sit in front of cavalry and hope for the best or
move to the centre to defend there while the cavalry move behind them.
This is all a lot more ambitious
than most of my plans, but the terrain allows it and I think I have the options
to deal with Alec having taken more cavalry than I anticipate.
The Battlefield Effect rolls give
me the option to choose one of the other five options. That gives lots of
interesting options to either improve my command or reduce his. Looking at
Alec’s deployment he is going to defend. So, he won’t need many points to move
anyone, except with his cavalry command. Even with a brilliant general it is
going to be hard to command that lot. My brilliant and competent commanders
should give me the flexibility I need to get into the position I want. So, I
choose to make his brilliant commander sick and less effective.
So, the infantry command slowly
inclined to the centre. During the course of the game they took a hell of a
battering from missile fire – I spent a lot of command points trying to stop
them dying. Slowed things down, but then their purpose was to stop Alec doing
anything clever in the centre while my central cavalry command moved behind the
infantry to attack his cavalry. Despite the hill and elite Bulgar horsemen,
this is where I could win, assuming a good first round of combat. As my right
flank cavalry slowly chewed through his cavalry Alec charged into my infantry
centre. His archers were destroyed, one of my archers performed magnificently
and held up one of his spearmen until I could get onto their flank. Another
unit of spearmen held up two of his for most of the combat.
The right flank cavalry were able
to get into position to fight Alec’s horse. He chose to sit on the hill rather
than risk shooting at me. That was fine, as I feared charging in disorder more
than elite troops on a hill (hmmm – bit too much reliance on my heavy armour to
save me, but what can you do?). I got some good results in the charge round,
but not enough to destroy any of his unts. It was then a scary grind to kill all
his Bulgars before he killed all my Byzantine lancers. The knights lived up to
my expectations, even if it took them longer than expected to break the enemy
facing them. My reserve was committed and one unit was destroyed. If Alec had
been able or willing (still not sure why he kept his heavy cavalry so far back
– although the battlefield effect was effective) that could have cost me the
game.
On my left flank the light horse
chased his light horse away and slowly destroyed his two light infantry.
Otherwise, his archers caused disorder which I spent a lot of the game
rallying. My two cavalry units on the left posed a threat to his spearmen that
seems to have kept them out of action.
And then it was over. A win to
me. Alec forgot the deploy two light infantry in ambush which ended the game a
turn or two earlier than otherwise and might just have saved me.
Post-Game
A much happier experience for me
against a strong defensive army with a far weaker position than in the
Byzantine vs. Crusader game. Although the hill on Alec’s left flank was a far
stronger position than I expected.
My left flank of light horse felt a bit wasted. But, then again, they kept his light horse largely out of the battle and slowed down any movement on his right and centre. Which was my basic plan.
Result
Byzantine victory - three Prestige Points to the Julii
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