Game 23 – Byzantine Era 5: Komnenan dynasty
Komnenan Byzantine (Gordon 190 pts) v Principality of Antioch
(Alec 180 pts)
Minor Invasion 1137 CE (ADLG Std, 28-June-2023).
Battlefield Effects: Principality of Antioch: Terrain Advantages
The Plan (penned in advance of
the battle)
We rolled a Byzantine Minor Invasion of the Principality of Antioch in 1137 CE. I was happy to let Gordon have a 10 point advantage in points as the Principality of Antioch had the advantage of a Battlefield Effect - Terrain advantages.
To win his two Prestige Points
Gordon will be obliged to attack aggressively, whilst the Byzantine heavy
cavalry in this era have lost the ability to fire bows so will be at a
disadvantage against an army of knights and heavy spearmen. This is going to
mean Gordon is going to have to come up with something inventive in order to
overcome my forces, I certainly intend to make him work hard for a victory.
I have minimised the number of
impetuous knights as, due to the army’s limited command ability, they will be quite hard
to keep in order once battle is joined. Consequently I have maximised the
number of heavy spearmen and crossbowmen in the army and will try to line the
spearmen up as a first line supported by the crossbowmen and keep the mounted
knights as a reserve. This is going to be a counter-punch army.
At some point I will hopefully be
able to use the Battlefield Effect to gain some local advantage, either via a
piece of terrain or in the Universal Battlefield Effect option. To that end I
have rolled …. a one, so I have the option of placing two extra pieces of terrain on
the table if I wish.
The exact choices will depend on
what Gordon chooses for the battlefield region – Plain or Mountain, but if
possible I will create a line of bad terrain across the table in order to
funnel the Byzantine forces into a small area where my infantry can outnumber
and outfight them; if I can get a coastal zone to guard against flank charges
all the better.
That’s the plan!
The
Battle
Gordon's comments
I again decide to bid to invade
to win some points. Very much the triumph of hope over experience.
Alec will be the Principality of
Antioch. He can have lots of knights, lots of spearmen or a mix. I strongly
suspect he will go for lots of infantry, which should work well with the
Battlefield Effect. Looking at the Byzantine list there is not much I can choose
to beat a solid infantry army with defensive terrain – the infantry are poor
and basically the same as his, so it would be very much who gets the lucky die
rolls. Also, if the terrain turns out to be more open as I would like, then
even impetuous knights have the ability to outmanoeuvre and outfight the
infantry. So, I have to go for a strong cavalry force to win the game, and hope
that by choosing plains I can minimise the expected awfulness of the
battlefield.
So, a strong force of knights, a
strong wing of good impact cavalry and a largish but mediocre infantry command.
A few light horse to shoot someone and maybe annoy his knights if the terrain
goes my way.
Three Brilliant generals in case
I get the chance to manoeuvre and to rally troops if I don’t.
Oh dear! The terrain was worse
than I feared. Basically, a wall of rough terrain in which I cannot fight, with
one gap into which to throw my knights to their death while the cavalry tries
to infiltrate through the rough terrain (and cavalry are noted for their
effectiveness in poor terrain). His left flank is slightly weaker in the
absence of the secure flank.
Alec set up lots of infantry on
his right and centre and a small number of knights as a reserve in the centre.
This left flank appeared weaker but had some ambushes, so could still have some
rough terrain capable infantry here.
Well, I have to win. So, despite
my initial despair and feeling that is all too unfair, I develop a plan.
1. My left flank will be the infantry to slowly advance to keep his infantry in check. There is no need to fight here.
2. Put the knights in the centre to try to get lucky with combat and open a gap while not taking too many losses.
3. Put the cavalry on my right to try to get through and/or around whatever is hiding and then hit the spear and cross their fingers for rolling “6”.
My light horse advance to reduce
his potential for manoeuvre and try to shoot up his apparently fewer light
troops. It didn’t go well and I had the worst of shooting and combat. Despite
that my cavalry go through the rough terrain and charged the spearmen – some
lucky dice resulted in winning combats.
The centre went forward as fast
as possible and some lucky dice rolling resulted in some dead Antiochene
spearmen. A charge against his crossbowmen resulted in lots of dead knights.
Then his knights joined in and started to wipe out my knights. Without them I
was not going to win.
On my left the infantry slowly
moved forward to pin his troops. I think he had the best of the shooting here.
At a late stage I had to commit here to protect the flank of the centre. Alec
forced the pace here and I had to engage even though I didn’t want to. Despite that I seemed to be reasonably well
Post-Game
At the end I had lost. There are
a couple of Alec’s spear who could be destroyed in the next round of combat,
which would give me options, but it was not looking good for me.
Don’t know what else I could have
done to win. Take a bit longer to get my left flank into a better position before
committing in the centre? Time was against that, as in any game, but the poor
terrain made it more of an issue. Also, the less pressure on that flank the
more time for Alec to prepare.
Result
Draw - Minus one Prestige Point to the Julii
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