Game 19 – Byzantine Era 3: Thematic Byzantine
Thematic Byzantine (Gordon 6,500 pts) v ‘Abbasid Arab (Alec 6,500
pts)
Minor Defence 890 CE (MeG Magna, 11-May-2023).
Battlefield Effects: None
The Plan (penned in advance of
the battle)
This is a Byzantine Minor Defence against the Abbasid Arab Caliphate. Gordon bid first and went with 6,500 points – the same as the Arabs, so as I wanted the chance to score the two points I let him be the Romans.
With me as the Arabs, as in the last
game, it’s going to up to me to force the pace which may prove to be a bit
difficult as the Byzantine charging lancers are lethal in the charge.
My advantages are:
·
I am the invader so I will get to move first;
and
·
I should have more shooting capability.
What I will try to do is advance
as far as possible across the table in the first turn in order to try a shooting
retreat with my Turkish Ghilmen across the table hoping to cause casualties
before I have to go into hand-to-hand combat. I will attempt to manoeuvre my
infantry forward to act as backstops for the bow-armed the cavalry whilst using
my long spear-armed Arab cavalry on each flank ready to look for any
advantageous position to look for an attack opportunity.
That’s the plan!
The
Battle
Deployment: Gordon placed his infantry on his right and a large number of charging lancers on his left with an ambush in the village. I matched him with the infantry on the left and put my Turkish Ghilmen behind some infantry ready to react to Gordon's moves with his left wing cavalry.
On my left I manoeuvred my cavalry around through the wood and slowly pushed my infantry through the difficult terrain. In the fighting phase I was expecting to see my cavalry on my right flank go under, Gordon however failed to score a single hit giving me a one round reprieve.
Gordon's comments
Being in the lead and simply not
having to lose to gain points I bid the 6500 points for the Byzantines. Alec
accepts that and takes the Abbasids.
Abbasids have a fair bit of
choice and I decide to expect a relatively cavalry heavy force (wrong!). To an
extent it doesn’t make a lot of difference because the Byzantine list doesn’t
have much in the way of good infantry. It appears very much an offensive army
with lots of charging lancer cavalry. So, I choose 6 of them, including two
elite Tagmatic units (who are also melee experts). A couple of Skutatoi to
provide some solid defence against cavalry and infantry; I might regret taking
only two if Alec does have lots of cavalry and we have open terrain but that is
why I have lots of lancers.
A couple of light infantry to make
up the numbers. For these I will try to get some terrain in which they can
hide. Terrain will also help the skutatoi and the light infantry might delay
his attack by forcing him to spend cards rallying wounds.
I decide against light cavalry
for two reasons: 1. I can’t use them well; 2. if he has lots of cavalry they
will be chased off the table, and if he has lots of infantry they won’t do
much. And my lancers are there to get stuck in, so no point trying to skirmish
with an army of ghilmen.
Three professional generals: two
competent and one mediocre. Probably enough to manage the army. Especially as
my lancers aren’t going to need any prompting to get into contact and the Skutatoi are going to stand around looking frightening.
I think I can handle open flanks,
with a bit of luck, and also a straight forward charge to victory.
The game
I went for some terrain to hide
the light infantry, annoy his cavalry and any heavy infantry he has. I got a
village and a field to protect my right, and Alec placed a wood which also
helped.
I was outscouted, so deployed my
infantry behind the terrain, with an ambush of light infantry in the village.
Alec deployed a mix of cavalry and infantry opposite the infantry. I next
deployed some cavalry in the open gap between the left table edge and the
village. Alec put down some more infantry opposite my infantry. I put the rest
of my cavalry in the gap. Alec put down some more infantry and some more
cavalry facing them, but closer to his centre.
Looks like Alec is going to
advance through the terrain to overwhelm my few infantry and then take my camp.
However, he has given me an opportunity to get round his right flank. He has
good troops but my charging lancers have an advantage in the charge (even
against the infantry, especially my superior Tagmatic cavalry.)
My first round of cards doesn’t
help that much – my centre get a red and two blacks and my left a white and
green. No one is going anywhere fast. However, I the mediocre general in charge
of the two left flank units ahs the cards to move out to the flank. I discover
that my deployment puts my central cavalry partly behind the village which
slows what little advance is possible. I have to leave one unit of lancers
behind, but that might be a good thing as they can threaten the flank of his
infantry as they pile through the centre. Overall – Alec advances aggressively
in the centre and on his left and I advance aggressively on my left.
My light troops sort of hold up
his infantry advance for most of the game and his left flank take a while to
get into a position to threaten my right. I hold on the right with the infantry
and one unit of lancers. On the left the mediocre general gets into position to
threaten Alec’s flank and his cavalry responds by moving to line up with them.
A unit of infantry move to support them and square up to one of the Tagma. The
other Tagma unit lines up with the left flank cavalry. And then I charge. His
cavalry stand to receive. My shooting as I charge is largely ineffective, but
in the combat the lancers do themselves proud (3 skulls I think) and I didn’t
take a loss. It looked like I could destroy two or three of his units on one
go. And then in the fighting phase his units turned the tables. This continued
into the next turn, although I broke his infantry (possibly by inadvertently
cheating as I think we ignored one of his infantry’s abilities to cancel my
cavalry’s melee skill). Alec had positioned a unit of cavalry to cover this
eventuality and it could have hit my victorious unit in the flank and then
followed up into other units. Luckily, his infantry rolled short in their flee
move and my cavalry were not exposed. Next turn I charged into that cavalry
unit and won and broke them. Although his cavalry were still holding their own
on his right flank the loss of the unit led to KaB tests which broke his
cavalry. I was now two turns from his camp and he had no units capable of
stopping me.
By this time Alec had worked a
unit of cavalry onto the flank of my right flank cavalry and his infantry were
within charge reach of my infantry. The unit of lancers I had to leave behind in
the centre was now in position to threaten his troops coming through the
village, who retreated back into it. Alec hadn’t attacked my infantry (both
sides were well matched here and the expectation is of a long and grinding
attrition).
Given my successful flank attack
and the exposed camp Alec decided that whatever else he did he could not stop a
draw and was in danger of losing, so he conceded the game.
A point to me.
I got my point.
The left flank attack worked
well, possibly as Alec let it develop. Unusual for Alec. He might have
struggled with command in this area. On my right I was too blasé about his
cavalry flank move and if the game hadn’t ended when it did I expect I would
have lost the unit of lancers and that eventually my infantry would have been
rolled up or my fortified camp taken. Always a risk with a passive defence, and
more so here as Alec concentrated a lot of troops. But, that was why I played
an aggressive game with the rest of the army.
My C-in-C with the main strike
force seemed to attract black cards. But, with charging lancers that is less of
a problem: once they got in charge range command wasn’t a problem. And what
else are you going to do with them?
The terrain worked well. I had a
big enough gap to concentrate my cavalry attack and the terrain concentration
in the centre and right provided a delaying and sort-of-defensible position for
my static command.
What might I do differently? Swap
a unit of lancers for one more Skutatoi unit for a stronger defence. That might
even give me an option on three competent generals.
Result
Byzantine win - one Prestige Point to the Julii
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