Game 17 – Byzantine Era 2: Maurikian Byzantine
Maurikian Byzantine (Alec 271 pts) v Christian Nubian (Gordon 270
pts)
Major defence 580 CE (ADLG Big battle, 26-Apr-2023).
Battlefield Effects: None
The Plan (penned in advance of the battle)
This is a Roman Major Defence against the
Nubians, so as the Roman player I can let Gordon take the initiative to earn
his three Prestige Points.
My challenge is going to be the up
to eighteen impetuous medium camelry units that the Nubians are allowed, which
will all have the Panic ability
against my mounted units, given them a +1 to the die roll.
In order to counter them I’ve
chosen to go big on heavy spearmen which I’ll endeavour to stick in front of
Gordon’s camels; I’ll manoeuvre my cavalry round to take on whatever else he
brings to the table. Then I’ll just wait to see what he does, a draw or a win,
it’s all the same to me.
That’s the plan!
The
Battle
I deployed two cavalry commands on my right, my infantry in the centre and another cavalry command on my left. Gordon deployed his Nubian camelry and cavalry on his left and two infantry commands in his centre and right, each composed of 50/50 medium spearmen mediocre and bowmen.
The situation after deployment was as below, as usual my army is on the left of the picture and Gordon's is on the right:
Being the invader Gordon went first, advancing across the board, but in particular on the flanks. He double-marched one group of medium camelry forward on his left and advanced his light horse into the gully, rapidly exposing my ambush as the bluff it was.
I advanced along the whole line and also attempted two things:
- on my right I sent forward two light horse Hun horse archers in an attempt to break up Gordon's solid line of impetuous camelry; and
- on my left manoeuvred my cavalry to take on Gordon's extreme right flank which consisted entirely of infantry bowmen. I considered that if I was going to break through anywhere it would be against that group even though it would mean charging bowmen with medium cavalry.
Next turn. in came most of the rest of the camels, stupidly, forgetting my plan to lure the camels forward in small groups, I stood my ground with my cavalry; I have no idea why really - in one brief moment of indecision/stupidity/memory fart my whole game plan went up in smoke!
On Gordon's other flank he advanced his infantry forward into bow range but did little damage in the shooting phase - this meant they were within charge range too. In the combat phase I didn't actually do too badly, but it was only going to be a matter of time. The situation at the end of Gordon's turn was as below:
Gordon's comments
Pre-Game
Nubians are invading Roman Egypt.
Byzantines will be lots of good
cavalry and/or good heavy infantry. Nubians have lots of camels. I have never
used camels, so decide to be the Nubians.
Alec will have a number of very
good generals with his 7 command points. I will have 3 command points and hope
for high die rolls.
I will take a large number of
impetuous camels and some heavy and medium cavalry to provide a more manageable
reserve and/or strike force. Two commands of cavalry: one with elite heavy
cavalry and small number of camels and the other with more camels and two
medium cavalry as a reserve.
The Nubians have to have a number
of bowmen, who will be vulnerable to Alec’s infantry and cavalry unless they
get lucky. However, they have to have some medium infantry, either impetuous
swordsmen or spearmen. I will take spearmen to deter his cavalry and because I
have enough impetuous troops. I plan to put all the infantry in two commands of
equal bow and spear, so that I can deploy them alternately with the spear to
provide a deterrence to cavalry charges and the archers might keep the cavalry
at a distance anyway.
I hope to avoid his infantry and
focus my cavalry and camels on his cavalry. I am relying on the panic the
camels will cause. Given relative speeds that sounds feasible. By the time the
infantry meet I hope to have done enough damage to his cavalry that he is on
the ropes and/or in danger of being outflanked.
The game
Alec closed down one flank with
deep water (The Nile). That worked for me given the huge disparity in command
points. I went for some rough terrain to give my bowmen somewhere to hide/lurk,
but it all ended up in the wrong place. A gully seemed a good idea.
Deployment for once seemed to
work for me – I was able to match his with exactly the troops as I had planned.
However, I did not deploy my spear and bow alternately on my right flank, as I
had originally planned. In the centre I also did not do that, but felt that I would
be able to delay contact here until it was not a problem for me – a slow
advance to prevent his centre helping his right flank would do the job.
Games starts and as attacker I
move first. I push both my cavalry commands forward on my left, slowly move
forward in the centre, and a bit more quickly on the right. Despite my bowmen
facing his they are medium and light cavalry and I have some reasonable hope of
hurting them with shooting before they hit me.
On my left my camels do damage
but not enough or quickly enough. The elite heavy cavalry go in and don’t do
well, but do provide support or remove his support, to help the camels. The
camels suffer from his armour – the number of times I win by one point!
The centres slowly close, which
works for me.
My bowmen don’t do much damage on
my right and his cavalry hit me. It gets messy very quickly and I lose the
flank. However, I am able to turn some of the spear to face his victorious
cavalry, so I am less concerned than I could be. I also move one unit of bowmen
from the central command to help.
At the same time the centres are
starting ot clash. His bow destroy one of my spear, but my archers cause him
some damage and when his sprea hit mine the combat looks about even.
Unfortunately, although by now my
left flank is making big inroads against his cavalry it is midnight and we call
it a draw. Time, the thief of victory!
Post-Game
Terrain worked well for me in the
end as it gave a large open space for me to make use of my large number of
horse and camels. My large number of units then left little room for manoeuvre
for Alec.
Overall, my plan worked with my
cavalry concentrating on his and slowly grinding them down. His extra command
points weren’t wasted as he was able to rally troops which kept his left flank
in being. My lack of command points wasn’t such a big deal early on as I just
needed to get the camels in charge range and let them go. Keeping them in
relatively large blocks reduced their vulnerability to being picked off. What
did count against me was the inability to rally once I got into contact.
On my right flank I should have
deployed alternate spear and bow unit, as I had originally planned. It might
have held the cavalry and my reliance on the relative vulnerability of medium
and light cavalry was too optimistic.
Overall, I was probably beaten by
time in this game.
An interesting game for the use
of camels and the big game really feels like a battle.
Result
Draw - one Prestige Point to the Manlii
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