Game 15 – Byzantine Era 1: Eastern Later Roman transition to Early Byzantine
Early Byzantine (Alec 165 pts) v Kingdom of the Ostrogoths (Gordon
170 pts)
Minor invasion 536 CE (ADLG Std, 12-Apr-2023).
Battlefield Effects: Byzantines: Terrain advantages 3 – River battle
The Plan (penned in advance of
the battle)
As the Byzantine invader against
the Kingdom of the Ostrogoths this is going to be a fight against a host of
impetuous heavy cavalry who will try to sweep me off the board in a flurry of
furious charges.
I feel that my best hope of
victory has got to be to outmanoeuvre Gordon’s Ostrogoths by having three
commands of fairly equal troops If I give each some good cavalry, some infantry
and some light troops commanded by a goodish commander each one can act as a
mini army in its own right. That way, however Gordon deploys I will hopefully be
able to take advantage of my better manoeuvrability to get on flanks whilst
using the infantry to blunt the charge.
The Battlefield effect turned out
to be the River Battle, of no use to me as, whilst some terrain will be useful,
I don’t want the battlefield to be closed down so much; so I’ll use the Universal
Battlefield Effect.
That’s the plan!
The Battle
In my next turn I manoeuvred the Moors to support the Skoutatoi on my right, in the centre I finally was able to make use of my greater manoeuvrability - I managed to turn onto the flank of one of the Gothic heavy cavalry. With two supporting Huns I was expecting great things, however the dice gods thought otherwise! The result was a tie.
Elsewhere I basically just continued to send arrows in Gordon's army's direction. I only achieved one hit - on one of the Gothic cavalry in the centre. The battle on my right continued - I won one combat and Gordon won one.
In his turn Gordon decided to get stuck in. He charged into contact with his centre cavalry and advanced those on his left forward also. His infantry wing slowly advanced towards my ambush, I was happy here for those units to take as long as they liked!
Gordon turned the central Gothic cavalry to face my flanking unit (exposing that unit's flank to my infantry as it did so) and also swung his Huns to their left to counter mine. In the centre his heavy cavalry charged into my Boukellarioi, casualties continued to mount on both sides, as the picture below shows:
The next turn saw Gordon advance into the plantation close enough to spring my (underwhelming) ambush - a skirmishing bowmen, it had to happen sometime. I managed to get the upper hand in the centre, my elite Boukellarioi performing well against his average cavalry. In my turn I managed to take out all of his central command heavy cavalry, the flank attack finally bearing fruit.
On my right the Skoutatoi that looked like they would fall over at any time not only continued to hold but were getting the upper hand, destroying one of his elite cavalry. At the end of my turn the situation was as follows:
The following turn saw Gordon's army go over it's army rout level - ending the game. The final position was as follows:
Gordon's comments
Pre-Game
Ostrogoths vs Early Byzantine. As
Ostrogoths I will have to cope with an army of impetuous heavy cavalry and a
low army command rating of 2. I will be outmanoeuvred so will look for a
terrain set up that allows a simple line up and charge solution. Although Alec
has to play to win, if I sit there I will lose because responding to his
movements will be tricky.
I choose a lot of heavy cavalry,
upgrade an entire command to elite, and 4 bowmen and two spearmen to form a
solid centre or a solid flank depending on terrain. Downgrade the spearmen to
mediocre as I am not setting out to win with them, just avoid losing and they
can still provide some support to the archers.
Take a couple of Hun light horse
as a bit of variety.
The game
I choose some fields to try to
close the battlefield down a bit without causing my own cavalry too much
trouble. Alec chooses a deep water flank (actually I didn't go with a deep water flank, Gordon is mis-remembering - I went with the marsh you can see slap bang in the middle of the table!) and plantations, which helps. The
terrain ends up dividing my half of the table into a series of relatively well
protected discrete sections with space for a command and terrain to protect
flanks against his cavalry and heavy infantry.
He deploys three mixed infantry
and cavalry commands. I deploy the elite cavalry command on the left, the
non-elite cavalry in the centre and the infantry command against the deep
water. I will wait until he gets close enough for a charge to sweep him away.
Simple enough and I will have an initial advantage against most of his heavy
cavalry if I can catch them and if they don’t shoot me into disorder first.
Alec advances quickly. I advance
my infantry to check what his ambush is (my archers should beat any light
infantry) and to threaten his left flank. I advance the light horse to counter
his and slows things down while I move my infantry.
Alec gets close and forces my
left flank cavalry to charge when they are too far apart to have any realistic chance
of catching his cavalry. In the centre I don’t have the command points to hold
my cavalry and have to get them to charge. He evades and I don’t catch him.
Some small losses from shooting but my cavalry are intact.
We come into contact on the left
with my heavy cavalry against his infantry – his support reduces the
effectiveness of my charge, but I have the best of the combat (basically all
down to the luck of the dice). In the centre I am not as lucky: my uncontrolled
charge exposes a flank but he loses with a 5-1 result which saves me.
Next turn more engagement along
the line. I continue to be lucky against his left flank infantry although his
rallying reduces the danger. In the centre he has the benefit and my units
start to take losses. My infantry slowly move to support (ordinary commander is
very limited in what they can do and there is a lot to do).
Ultimately, my centre disappears for no significant loss to him. Despite some success on my left my losses elsewhere are too great and I reach break point.
Post-Game
The luck flowed back and forth (my left was very lucky and my centre not so lucky). Given my troop choice, limited command and the terrain (which I think favoured me) I am not sure there was any more realistic plan. Perhaps deeper deployment in the centre for a big punch, but multiple lines don’t really work, although a reserve unit is always useful.
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