Game 13 – Roman Era 7: Late Empire
Imperial Roman (Alec 3,800 pts) v Gothic (Gordon 3,750 pts)
Major defence 378 CE (MeG Pacto, 29-Mar-2023).
Battlefield Effects: Goths: Battlefield manoeuvres 4 – Quick march!
The Plan (penned in advance of
the battle)
This, at Gordon’s choice, is a
MeG Pacto game. We will not be testing out the MeG green Death Die house rule this
time as there are various new 2023 Pacto rules which we want to try out without
modification. In addition Gordon has the Battlefield Effect – Battlefield
manoeuvres – Quick march! The last time that category came up in game five I
made a total mess of things as the Roman commander, this time it’s Gordon’s
chance to try and capitalise on it as the Goths.
As I am the defender it’s up to
Gordon to set the pace or I gain a Prestige Point on a draw. The key
determinant of the plan I adopt is going to be how Gordon chooses to deploy the
main Gothic strike force - the heavy cavalry of the Greuthungi, or Ostrogoths.
They may arrive by flank march on a side edge or, because of the Battlefield
Effect, the rear edge; or he is free to deploy them on table at the start of
the game.
If Gordon does choose to go with
a flank march, prior to their arrival I will have the opportunity to take the
fight to the Visigothic element of the Gothic force but if I do will have to
guard against the flank march’s arrival or get caught out just as the Romans
did historically; if he doesn’t then the game will obviously play very
differently.
Whether I do take advantage of
the opportunity may depend on how the terrain falls, if I can close down a
flank with terrain I can be more aggressive, otherwise I’ll wait to see what Gordon
does and react accordingly, after all he has to bring the battle to me. It may
be that he’ll make a mistake that I can capitalise on; co-ordinating a
flank march with advancing on table troops isn’t always easy.
At least, as Gordon has chosen
MeG Pacto as the game system and format, I won’t have to worry about guarding a
camp.
That’s the plan!
The
Battle
The lack of any on-table Greuthungi confirmed that Gordon was going for the flank march option!
Gordon's comments
Pre-Game
The Battlefield Effect allows a
very flexible flank attack. The Goths have an interesting range of heavy
infantry. Looking through some reference books the army seems to have been
mainly warriors from across the Danube, plus disaffected roman
soldiers/auxiliaries and escaped slaves looking for a better life and the
Greuthungi/Alan flank attack.
So I choose mainly foot warriors
(short spear, but no devastating charge here), some ex-Romans for prolonged
combat and a couple of units of slaves. I should be putting the slaves behind
the main line for their safety, while getting the boost of two cheap TUGs. They
might then provide a bit of protection against any breakthrough by preventing
flank attacks and/or stand up to any slightly damaged unit breaking through (a
rare bit of optimism there). Some cavalry because that is the famous thing
about the battle.
The army is quite large. Even
with four generals, one talented for the flank attack and three competent for
the main line, it is going to be difficult to manoeuvre, or even go straight
forward in a co-ordinated way. Maybe I will just overwhelm him? I make all the
units, cavalry and light infantry included, two elements strong. This makes the
army a little more manoeuvrable and gives me a bit more staying power in melee
and more effective shooting.
The game
I am happy with a deep water
flank as the Romans will be a lot more manoeuvrable and there is a lot of space
on the table. I don’t particularly want much terrain as his infantry are
flexible (as are most of mine). Some to protect my light troops would be nice,
but I go for the minimum to maximise the open space for my cavalry. Probably a
bit silly given I have decided on the flank march (it is Adrianople).
Unfortunately, I am out scouted
by 60% so most of the army goes down immediately. I have decided to go with the
flank march (it is Adrianople after all). The other option was to put them on a
flank but it is Adrianople after all (did I mention the flank march?).
Practically I don’t know how much difference the out scouting makes: the troops
I will have are pretty much obvious from the list. But, it does help Alec after
my second mistake of the game (see below).
I originally look to deploy on a
relatively narrow frontage, but on seeing the army deployed decide to expand
the line. This means putting my slaves in the front line to fill the gap
created. Yes, great idea.
Anchor the right flank with three
units of light infantry bow (might do some damage to small cavalry units) and the
two units of cavalry, each of two elements, on my left flank. A fairly powerful
force in Pacto.
And Saphrax will lead on the
flank march.
I can’t simply sit and wait
because that could leave the flank march vulnerable to him rapidly
concentrating his troops against them. The goths are going to be slow to move
(not enough command even with three competent generals on the table). I need to
make some progress in expectation that the flank march will arrive before the main
lines join, or ideally just after so that he is committed.
We start and I slowly move
forward. He goes for the weak point of the slaves with some very powerful
cavalry. They don’t destroy the slaves in the charge but do rout them in the
melee. I have no reserves, so the cavalry will now roll up my line. Even if I
can get some warriors into contact with his infantry I think I am going to be
white to his green in fighting phase. So I wouldn’t win that even without being
hit in the flank. It all seems pointless, so I concede. Even if the flank march
turns up next turn he has troops to stymie them and I don’t have the cards to
prevent that with my on table cavalry.
Lessons learned? Probably none.
But anyway:
No more choosing the army to
reflect what I think it would have contained (see also Lucullus vs Tigranes).
Choose to win! (Okay, it hasn’t made much difference when I do choose to win,
but give yourself a chance.)
Flank marches are always
uncertain and when you have to win the game (being the invader) with an unmanoeuvrable
army they probably make little sense. Especially when the opponent has a
drilled army.
If you take very poor troops just
to make up the numbers don’t expect them to stand in the line.
Result
Roman win - one prestige point to the Manlii
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