Enemies Tables
Early Republic
Invasion |
||||
Dice roll (2d6) |
Nation |
Army |
MeG Army list |
ADLG Army list |
2 - 4 |
Aequi |
MeG:
Italian Hill Tribes ADLG: Italic Tribes
|
2502 |
47
|
5 - 6 |
Etruscans |
Etruscan |
2503 |
48 |
7 - 8 |
Latin league - alliance |
MeG:
Early Roman or Latin ADLG:
Tullian Roman
|
2501 |
49
|
9 - 12 |
Volscii |
MeG: Italian
Hill Tribes ADLG: Italic
Tribes
|
2502 |
47
|
Defence |
||||
Dice roll (2d6) |
Nation |
Army |
MeG Army list |
ADLG Army list |
2 - 5 |
Latin allies revolt (Note 1) – alliance |
MeG:
Early Roman or Latin ADLG:
Tullian Roman
|
2501 |
49
|
6 - 7 |
Etruscans (Note 2) |
Etruscan |
2503 |
48 |
8 - 10 |
Roman royalists – alliance (Note 3) |
Etruscan MeG:
Early Roman or Latin
ADLG:
Tullian Roman
|
2503 2501
|
48 49
|
11-12 |
Sabines (Note 4) |
MeG: Italian
Hill Tribes ADLG: Italic
Tribes
|
2502 |
47
|
Notes
1. This represents the “Pometian revolt”
of the Latin cities of Pometia and Cora in 503 – 502 BCE. The Roman player may
not have a Latin allied command, the Latins must have an Aurunci allied command
(MeG: 2502 ADLG: 47).
2. This may be rolled twice. The second
time represents the attack by the Etruscan city of Veii on a Fabii gens
fortified camp. Optional: The Romans
benefit from Batttlefield effect: Terrain advantages 4 – Relief of Mafeking!
(Appendix 4).
3. This can be rolled twice. It represents the attempts by the exiled King of Rome (Tarquinius Superbus) to take back power:
a. Firstly, using troops provided by an
alliance of Etruscan city states.
b.
Secondly,
using troops provided by the Latin league
In both cases the alliance
rule must be used.
4. This represents the war of 504 BCE. The Sabines were allied with the Fidenae (Etruscans) and Camerians (Latins). Consequently the Sabines must have an Etruscan allied command (MeG: 2503 ADLG: 48) and a Latin allied command (MeG: 2501 MeG: 49). The battle was a supposed night ambush on the Roman camp by the Sabines that was turned around on them. Optional: The Romans benefit from the following Battlefield effects: Special adjustments 5 - Night shift engineering works, and Battlefield Manoeuvres 5 – Hidden Ambush. To simulate the night battle use Battlefield Effects: Weather effect 2 – Fog; the roll for the clearance of the fog represents the moon coming out (see Appendix 4).
Invasion |
||||
Dice roll (2d6) |
Nation |
Army |
MeG Army list |
ADLG Army list |
2 - 3 |
Central Italians (Note 1) |
MeG:
Italian Hill Tribes ADLG: Italic Tribes
|
2502 |
47
|
4 |
Magna Graecia |
MeG: Magna
Graecia ADLG:
Classical Greek sub-list: Greek
cities in Italy
|
2505 |
60
|
5 - 6 |
Oscans (Note 2) |
See note 2 |
See note
2 |
See note
2 |
7 - 8 |
Etruscans |
Etruscan |
2503 |
48 |
9 - 11 |
Samnium (Note 3) |
MeG:
Samnite ADLG:
Italic Tribes sub-list: Samnites
|
2509 |
47
|
12 |
Umbria |
MeG: Umbrian
ADLG: Italic
Tribes sub-list: Umbrians
|
2504 |
47
|
Defence |
||||
Dice roll (2d6) |
Nation |
Army |
MeG Army list |
ADLG Army list |
2 - 5 |
Cisalpine Gaul (Note 4) |
MeG:
Lowland Gallic ADLG: Gallic
|
2302 |
89
|
5 |
Latin revolt (Note 5) |
Camillan Roman |
2510 |
52 |
6 - 7 |
Samnium - (Note 6) |
MeG:
Samnite ADLG: Italic Tribes sub-list:
Samnites
|
2509 |
47
|
8 - 9 |
Epirus (Note 7) |
MeG: Pyrrhic
sub-list: Only from 280 BCE to 275
BCE ADLG: Pyrrhic
sub-list: Pyrrhus in Italy from 280
to 275 BC
|
2414 |
44
|
10 – 12 |
Etruscan - alliance |
Etruscan |
2503 |
48 |
Notes
1. This option may be rolled three times, representing wars with the following peoples in turn: Hernici; Aequi and Volscii.
2. This option may be rolled four times,
representing wars with the following peoples in turn: Campanians, Lucanians,
Apulians & Bruttians (MeG: 2506;
2508; 2507 and 2511 respectively. ADLG:
use the appropriate sub-list in the Campanian, Lucanian, Apulian and Bruttian
list (no.51).
3. This may be rolled twice. The first represents
the Battle of the Caudine Forks in 321 BCE. Optional: the Samnite player benefits from three Battlefield
Effects: Terrain advantages: 1 – Outmanoeuvred and 5: Completely outfoxed, and
Special adjustments: 5 - Night Shift engineering works (See Appendix 4).
4. This may be rolled twice. The first
roll represents the invasion of the Gallic Sennones ending with the first sack
of Rome in 389 BCE which led to an enduring fear of the Gauls by the Romans MeG: Ignore the start date of list
2302. The second time must be an alliance
and Optional: The Gauls benefit from Battlefield Effect: Special
adjustments 3 – Fear (see Appendix 4).
5. This is the Latin War of 340-338 BCE.
The Roman army must have a Samnite ally (MeG:
2509/ADLG: 47 – Samnite sub-list),
the Latin army must include a
Campanian ally (MeG: 2506/ADLG: 51 - Campanian sub-list).
6. This option may be rolled twice. The second
time the Samnites must have both an Etruscan ally (MeG: 2503 ADLG: 48) and a
Gallic ally (MeG: 2302 ADLG: 89). Optional: The Romans will suffer the fear effect against the Gallic
ally, Battlefield effect – Special adjustments 3: Fear (see Appendix 4).
7. This represents the battle of Asculum
in 279 BCE. The Epirot player must choose a MeG: Legendary or Talented ADLG:
Strategist general, and the maximum number of elephants. The Roman player
must have the maximum number of Flaming Pigs and Anti-elephant wagons as per MeG: the Scenario rules detailed below the army
list ADLG: sub-list: From 279 BC.
Middle Republic
Invasion |
||||
Dice roll (2d6) |
Nation |
Army |
MeG Army list |
ADLG Army list |
2 |
Galatia (Note 1) |
Galatian ADLG: Sub-list: ‘against Romans in 189 BC’ |
2809 |
72 |
3 |
Achaean league |
MeG: Hellenistic
Greek: Achaean options ADLG: Hellenistic
Greek sub-list: Acheaen League
|
2416 |
61 |
4 |
Numidia |
Numidian |
2710 |
56 |
5 |
Macedonia |
Later Macedonian |
2415 |
45 |
6 – 7 |
Carthage (Note 2) |
MeG:
Early Carthaginian MeG:
Later Carthaginian
ADLG:
Carthaginian
|
2704 2712
|
55
|
8 |
Cisalpine Gaul |
MeG: Lowland
Gallic ADLG: Gallic
|
2302 |
89
|
9 |
Spanish tribes - alliance (Note 3) |
MeG: Spanish - Iberian MeG: Spanish- Celtiberian
MeG: Spanish - Lusitanian
ADLG: Ancient Spanish
|
2708 2707
2709
|
90
|
10 |
Seleucia (Note 4) |
MeG: Early
Seleucid ADLG:
Seleucid
|
2810 |
42
|
11 |
Syracusan |
Syracusan |
2706 |
50 |
12 |
Illyria |
Illyrian |
2405 |
62 |
Defence |
||||
Dice roll (2d6) |
Nation |
Army |
MeG Army list |
ADLG Army list |
2 – 3 |
First and Second Slave Revolts (Note 5) |
MeG:
First Servile War Slave Revolt; Second Servile War Slave Revolt ADLG: Slave Revolts
|
2713 2714 |
84
|
4 – 5 |
Cisalpine Gaul – alliance (Note 6) |
MeG: Lowland
Gallic ADLG: Gallic
|
2302 |
89
|
6 – 7 |
Macedonia |
Later Macedonian |
2415 |
45 |
8 – 9 |
‘Hannibal in Italy’
(Note 7) |
MeG: Later Carthaginian ADLG: Carthaginian
|
2712 |
55
|
10 |
Seleucia |
MeG: Early Seleucid ADLG: Seleucid
|
2810 |
42
|
11 - 12 |
Cimbri & Teutones
- alliance (Note 8) |
MeG: Early
German ADLG: German
|
2303 |
91
|
Notes
1. This represents the war with the Galatians
in 189 BCE.
2. War with Carthage. This event may be rolled four times:
a)
First
Punic War: The first time this event is rolled it represents the First Punic
War i.e. the Carthaginian army must be drawn from MeG: 2704 ADLG: 55, and
only troop options available for the period 264 BCE to 241 BCE may be taken by
both sides.
b) Second Punic War:
The next two times this event is rolled it represents two major
campaigns in the Second Punic War. The Carthaginians must use lists: MeG: 2712 ADLG: 55 and only troop options for 218 BCE to 202 BCE may be
taken.
a. The
second time this event is rolled it represents Rome’s attacks on Carthaginian
territories in Spain. Limitations:
i. Hannibal
may not be chosen.
ii. Only
Spanish theatre options may be selected for both sides.
iii. Only
a MeG: Spanish – Iberian (2708) ADLG: Ancient Spanish (90) allied
command may be chosen by either side.
b. The
third time this event is rolled it represents Rome’s invasion of Carthaginian
home territory in North Africa. Limitations:
i.
Only
Africa theatre options may be selected by both sides. The Carthaginian player
may only include the ‘Hannibal in Africa’ sub-list
and options in the Carthaginian list if Hannibal is the C-in-C. Players should
decide in step 2 of the Sequence of Play.
ii.
If
the ‘Hannibal in Africa’ sub-list and
options are chosen no allied command may be taken by the Carthaginian player.
iii.
Optional: If Hannibal is present the
Carthaginian player benefits from a Battlefield Effect; any player rolls on the
Type of Battlefield Effects table (see Appendix 4) at step 4 of the Sequence of
Play.
c) Third Punic War: The fourth time this is
rolled it represents the Third Punic War 149-146 BCE, the Carthaginian army
must be drawn from MeG: 2712 ADLG: 55, also:
i. Only the Africa sub-list and options may be selected by both sides.
ii. No allies may be chosen by the
Carthaginian player.
3. Spanish tribes alliance
This option may be rolled three times,
and will be fought against the Iberians; Celtiberians and Lusitanians in turn.
The alliance rules must be followed.
4. The Seleucids must include an Aetolian
allied command MeG: 2416 ADLG: Hellenistic Greek sub-list: Aetolian (list 90), and may automatically
choose to have a MeG: deep water
flank ADLG: Coastal zone.
5. This option may be selected twice, the
first time is the First Servile War and the second time is the Second Servile
War. ADLG: the sub-lists and options in list 84 for each revolt apply.
6. This represents the campaign of the
Boii and Insubres in 225 BCE. The Gallic player must take the maximum number of
Gaesatae; Optional: The Roman player
benefits from Battlefield Effect: Battlefield manoeuvres 3 - Ready and waiting,
and 4 - Quick march! However, the Romans suffer Battlefield effect: Special
adjustments 3 - Fear against the Gaesatae (only), and the Gallic player benefits
from Battlefield Effect: Quality & Cohesion variations 3 – Fragile morale (see
Appendix 4).
7. This represents Hannibal’s campaign in Italy.
a) The
player playing the Carthaginian side must choose Hannibal as C-in-C and must
choose a year that falls in either: (i) The period from 218 BCE to 217 BCE, or (ii)
The period from 216 BCE to 203 BCE.
c) Optional: As Hannibal is present the
Carthaginian player benefits from a Battlefield Effect; a player rolls on the Type
of Battlefield Effects table (see Appendix 4) at step 4 of the Sequence of
Play.
8.
In
addition to the alliance rules at
least one external ally contingent representing the Ambrones or Tigurini Gallic
tribes must be taken from MeG: 2302
or 2301 Gallic lists respectively ADLG:
89. MeG: The maximum number of bases
of Women and families must be taken by the Germans and a minimum of one UG by
the Gallic allies.
Late Republic
Invasion |
||||
Dice roll (2d6) |
Nation |
Army |
MeG Army list |
ADLG Army list |
2 – 3 |
Parthia |
Parthian |
2608 |
102 |
4 |
German – alliance (Note 1) |
MeG: Early
German ADLG: German
|
2303 |
91
|
5 |
Britannia - alliance |
Ancient British |
2304 |
98 |
6 |
Egypt |
MeG: Late
Ptolemaic ADLG:
Ptolemaic
|
2209 |
43
|
7 |
End of the Republic! Civil wars (Note 2) |
MeG:
Later Republican Roman ADLG:
Triumvirate Roman
|
2514 |
83
|
8 |
Conquest of Transalpine Gaul (Note
3) |
MeG: Highland
Gallic and Lowland Gallic ADLG: Gallic
|
2301 and 2302 |
89
|
9 |
Pontus |
MeG: Pontic ADLG: Mithridatic
|
2814 |
105
|
10 |
Armenia (Note 4) |
Armenian |
2804 |
71 |
11 – 12 |
Thrace – alliance |
MeG: Thracian - Lowland tribes ADLG: Thracian sub-list:
‘Tracian(sic) lowland tribes (including Odrysians)
|
2102 |
63
|
Defence |
||||
Dice roll (2d6) |
Nation |
Army |
MeG Army list |
ADLG Army list |
2 – 4 |
Roman Socii revolt (Note 5) |
MeG:
Later Republican Roman ADLG:
Triumvirate Roman
|
2514 |
83
|
5 – 6 |
Slave revolt (Note 6) |
MeG:
Spartacus Slave Revolt ADLG: Slave
Revolts sub-list: Third revolt from
74 to 71 BC
|
2515 |
84
|
7 |
End of the Republic! Civil wars (Note 2) |
MeG:
Later Republican Roman ADLG:
Triumvirate Roman
|
2514 |
83
|
8 |
Sertorian revolt |
MeG: Spanish
– Sertorian ADLG: Ancient Spanish sub-list: From 80 to 72 BC – Romanized
army of Sertorius’ |
2715 |
90 |
9 |
Pontus (Note 7) |
MeG: Pontic ADLG: Mithridatic
|
2814 |
105
|
10 – 12 |
Cimbri & Teutones
(Note 8) |
MeG: Early
German ADLG: German
|
2303 |
91
|
Notes
1.
This
can be rolled twice:
a. The first represents Caesar’s fight
with Ariovistus in 58 BCE.
b. The second represents Caesar’s raid
over the Rhine into Germania Superior in 55 BCE.
2. This period saw the final breakdown of the Republic as popular leaders created power bases amongst the Legions and sought power for themselves. This can be rolled four times in total whether rolled for Invasion or Defence. Each time a mini-series of battles is fought differently to all other Enemies as explained in the special rules below.
a. The first roll represents the civil
war of 83 – 81 BCE between Sulla and the Marians and will consist of a series
of three battles, each time representing a different theatre of war: Italy, Africa
and Spain.
b. The second roll represents the civil
war between the Caesareans and Pompeiians, of 49 – 46 BCE. It will consist of a
series of five battles, each time representing a different theatre of the war:
Italia, Hispania, Africa, Illyria and Graecia.
c. The third roll represents the Liberators' civil war of 43 – 42 BCE between Octavian & Anthony and the Assassins (of Julius
Caesar) and consists of three battles, each time representing a different
theatre of war: Macedonia, Asia Minor and Syria.
d. The fourth roll represents the final civil
war between Octavian and Mark Anthony & Cleopatra of 31 – 30 BCE and
consists of three battles representing two battles in Greece followed by one in
Egypt.
Special rules
1. There is no campaign invader or
defender for these battles, the invader or defender for each battle is
determined under the rules of the rule set chosen to fight each battle.
2. No Battlefield Effects are rolled for.
3. When each of the above mini-series is rolled
flip a coin - one player fights all the battles as one side the other as the
opposing side. All battles in the series rolled must all be fought out
immediately in turn before rolling on the Enemies table again.
4. There is no bidding process to
determine Roman army size, each player gets a ‘Major’ army of the same size –
decide between you on the points value, or roll on the table in Appendix 2.
5. Whichever side wins the majority of
the battles wins the mini-campaign being played and all winning team players gets
one Prestige Point per battle won, the losing players lose an equal number
(even if they win some of the battles). In addition, unless killed in the final
series battle fought, the loser’s family nominee (this applies to all players
on the losing side of a multi-player game) must commit suicide (at each player’s
sole discretion) or they lose all positive cumulative Prestige Points acquired
this era to date (but not accumulated negative Prestige Points).
Additional notes:
a. On a draw a battle must be refought
until a result is obtained.
b. No adjustment may be made to Prestige
Points lost by ‘Dying a Glorious Death’.
c. MeG: in the
second series Caesar’s Xth may not be used, he is keeping it busy
himself.
d. In the second series when fighting the
‘Africa’ battle the Pompeian player must use: MeG: 2715 Pompeian Numidian ADLG:
56 Numidian sub-list: Labienus’ army
at Ruspina 46 BC.
e. In the third series when fighting the Syria
battle the Assassin army must be a Parthian army MeG: 2608 ADLG: 102.
f. In the fourth series when fighting the
Africa battle the army of Mark Anthony and Cleopatra must include an Egyptian
allied command: MeG: Late Ptolemaic 2209 ADLG: Ptolemaic 43.
g. In a multi-player game players must
choose between the two sides, as equally as possible, and nominate one of their
team to fight each battle in turn. Each member of the winning team wins the
mini-campaign and gets the Prestige Points and each member of the losing team
loses that same number. Players don’t have to be on the same teams in each mini-campaign.
3.
This
represents the Gallic Wars of 58 to 52
BCE and may be rolled four times, representing the following in turn:
a. Caesar’s war with the Helvetii 58 BCE.
MeG: The Gauls must use Highland
Gallic list 2301 ADLG: All Gallic
warriors selected must be Medium swordsmen impetuous.
b. Conquest of the Belgae. The Gallic
army must be an alliance. MeG: The Gauls must use Lowland Gallic
list 2302.
c. Subjugation of Gaul. The Gallic army must
be an alliance. MeG: The Gauls must use Lowland Gallic list 2302.
d. Revolt of Vercingetorix. Vercingetorix
must be the C-in-C; unless killed in battle he is automatically captured if all
his command is destroyed. If he is captured the Roman player earns an
additional Prestige Point. MeG: The Gauls must use Lowland Gallic
list 2302. Optional: The Gallic
player must use Battlefield Effect: Terrain Advantages 4 – Relief of Mafeking! (see
Appendix 4). The town must be placed in the centre of the Roman rear table edge
and Vercingetorix must be placed inside to command the ambush, which must
constitute his entire command.
4. This
is the army of Tigranes the Great, use: MeG:
sub-list: Only Tigranes the Great
from 83 to 69 BCE ADLG: sub-list: With Tigranes the Great from 89
to 69 BC.
5.
This
represents the Social War of 91 – 87 BCE; the Socii army may not take any
non-Italian troop options.
6.
This
represents the third slave revolt of 74 to 71 BCE led by Spartacus.
7. This can be rolled twice, representing
the first and second Mithridatic wars of 90 – 85 BCE and 83 – 82 BCE in turn.
8. This can be rolled twice representing
the Cimbri and Teutones who each invaded the Roman state with an allied Gallic
tribe - the Tigurini and Ambrones respectively. The German player must
accordingly take an external ally command chosen from MeG: 2301 (Tigurini) or 2302 (Ambrones) ADLG: 89.
The Romans had to scramble to put enough troops into the field after
sustaining heavy losses consequently the Roman player must downgrade at least
50% of his Legionaries to MeG: Poor ADLG: Mediocre. Optional: By this time the Romans were in great fear of the Germans. The German player benefits from
Battlefield Effect: Special adjustments 3 - Fear, and Battlefield Effect: Quality
& Cohesion variations 3 – Fragile morale (see Appendix 4).
Early Empire
Invasion |
||||
Dice roll (2d6) |
Nation |
Army |
MeG Army list |
ADLG Army list |
2 – 3 |
Cantabria |
MeG: Spanish – Iberian ADLG: Ancient Spanish |
2708 |
90
|
4 – 5 |
Dacia |
Dacian &/or Carpi |
2109 |
92 |
6 |
Germania Magna (Note 1) - alliance |
MeG: Early German ADLG: German
|
2303 |
91
|
7 |
Parthia |
Parthian |
2608 |
102 |
8 – 10 |
Britannia – alliance |
Ancient British |
2304 |
98 |
11 - 12 |
Caledones |
MeG: Caledonian
ADLG:
Caledonian, Scots – Irish and Pictish
|
2307 |
99
|
Defence |
||||
Dice roll (2d6) |
Nation |
Army |
MeG Army list |
ADLG Army list |
2 |
Sarmatia |
MeG: Early Sarmatian ADLG: Sarmatian
|
2104 |
77
|
3 |
Moors |
MeG: Numidian
or Moorish ADLG: Moors |
2710 |
113
|
4 |
Marcomanni (Note 2) |
MeG: Early German ADLG: German
|
2303 |
91
|
5 |
Illyrian revolt
(Note3) - alliance |
Illyria |
2405 |
62 |
6 |
Usurpers |
As Era |
See Era |
See Era |
7 |
Parthia |
Parthian |
2608 |
102 |
8 |
Dacia |
Dacian and/or Carpi |
2109 |
92 |
9 |
Jewish revolt |
MeG: Jewish
Revolt ADLG: Judaean
Jewish
|
2211 |
103
|
10 |
Batavian revolt |
MeG: Batavian Revolt ADLG: German sub-list:
Batavian revolt against Rome in 69 AD
|
2306 |
91
|
11 - 12 |
Ancient British - Boudicca’s
revolt (note 4) |
Ancient British |
2304 |
98 |
Notes:
1.
This
may be chosen twice. The second time represents the Battle of the Teutoburg
forest in 9 CE, the Germans must be led by Herman/Arminius MeG: a Legendary instinctive ADLG:
a Strategist general. Optional: Give
the German player free choice of any five Battlefield Effects and exceptionally
each may be chosen more than once, plus play Battlefield Effect: Weather Effect
1 (see Appendix 4).
2.
This
represents the Marcomannic wars of 166 – 180 CE. The army must include both a Quadi
external allied command (MeG 2113 ADLG 97) and an Iazyges external allied
command (MeG: 2112 ADLG: 77).
3. The Illyrian revolt of 6 - 9 CE included
many rebelling Auxilia from the Roman army. The Illyrian army may include up to
the maximum number of Auxilia from the Early Imperial Roman list (MeG: 2516 ADLG: 85).
4. This represents the revolt of the British
Celtic tribes in the South east in 60 – 61 CE led by Boudicca, the Queen of the
Iceni. The Ancient Britons must take the maximum number of MeG: Families ADLG:
Women and children. Optional: The Roman player benefits from Battlefield
Effects: Terrain Advantages 1 – Outmanoeuvred (see Appendix 4).
Middle Empire
Defence |
||||
Dice roll (2d6) |
Nation |
Army |
MeG Army list |
ADLG Army list |
2 |
Parthia |
Parthian |
2608 |
102 |
3 |
Palmrya (Note 1) |
Palmyran |
2815 |
106 |
4 |
Picts |
MeG: Picts ADLG: Caledonian, Scots-Irish and Pictish sub-list: Pictish from 209 to 500 AD
|
2308 |
99
|
5 |
Saxons |
MeG: Old
Saxon ADLG: Saxon,
Anglo-Saxon, Frisian, Jutes
|
2315 |
100
|
6 |
Goths (Note 2) |
MeG: Tervingi and ‘Greuthingi and Early Ostrogoth’ ADLG: Visigoth and Ostrogoth
|
2115 and
2118 |
93 and 95
|
7 |
Usurper (Note 3) |
As Era |
See Era |
See Era |
8 |
Sassanid Persia (Note 4) |
MeG:
Early Sassanid Persian ADLG:
Sassanid Persian
|
2613 |
109
|
9 |
Alemanni (Note 5) |
MeG: Alamanni
ADLG: Franks,
Alemanni, Burgundi, Suevi
|
2312 |
97
|
10 |
Vandals |
MeG:
Early Vandal ADLG:
Vandal
|
2114 |
94
|
11 |
Franks |
MeG: Early
Franks ADLG: Franks,
Alemanni, Burgundi, Suevi
|
2309 |
97
|
12 |
Sarmatians |
MeG:
Later Sarmatian ADLG: Sarmatian |
2112 |
77
|
Notes:
1. This represents Aurelian’s campaign of
272 CE.
2. This option may be rolled twice, taking each of the stated lists
in turn.
3. This option may be rolled three times
as this period was marked by numerous civil wars; Romans themselves were many
times the greatest threat to the Pax Romana.
4.
This
can be rolled three times.
Optional: The second time this is rolled the
Sassanid Persian army may benefit from any one of the Battlefield effects:
Generals variations (see Appendix 4).
Optional: The third time this is rolled the Roman
army may benefit from any one of the Battlefield effects: Troop late arrival
(see Appendix 4).
5. You say Alemanni I say Alamanni, but also includes the related Juthungi. This may be rolled twice. Optional: The second time this is rolled the Alemanni player benefits from Battlefield Effects: Special adjustments 4 – Starving &/or exhausted (see Appendix 4).
Defence |
||||
Dice roll (2d6) |
Nation |
Army |
MeG Army list |
ADLG Army list |
2 |
Alans |
Alan |
2111 |
108 |
3 |
Saraceni revolt (Note
1) - alliance |
MeG: Later Pre-Islamic
Bedouin ADLG: Early
Arab sub-list: Bedouin tribes
|
2213 |
75
|
4 |
Burgundians, Alemanni and Franks (Note
2) |
MeG:
Burgundi, Alamanni and Early Franks ADLG:
Franks, Alemanni, Burgundi, Suevi
|
2311, 2312
and 2309 |
97
|
5 |
Vandals (Note 3) |
MeG: Early
Vandal and African Vandal ADLG: Vandal
and African Vandal
|
2114 and 3302 |
94 and 142
|
6 |
Goths (Note 4) |
MeG:
Gothic ADLG:
Visigoth
|
2122 |
93 or 95
|
7 - 8 |
Huns (Note 5) |
MeG: Hunnic ADLG: Huns
|
2121 |
110
|
9 |
Sassanid Persia |
MeG:
Middle Sassanid Persian ADLG:
Sassanid Persian
|
2614 |
109
|
10 |
Usurper (Note 6) |
As Era |
See Era |
See Era |
11 |
Tolosan Visigoths |
MeG:
Tolosan Visigoth ADLG:
Visigoth in Spain
|
3401 |
141
|
12 |
Picts (Note 7) |
MeG: Picts ADLG:
Caledonian, Scots-Irish and Pictish sub-list:
Pictish from 209 to 500 AD
|
2308 |
99
|
Notes:
1. This represents the revolt led by the
Tanukh Bedouin Arabs in Syria under Queen Mavia in 378 CE. The Roman player may
not use a MeG: Nomadic Arab allied
command ADLG: Early Arab allied
command. The Saraceni player must MeG: select
the maximum number of Camel riders ADLG:
use the Bedouin tribes option and select the maximum number of Nomad
warriors on camels and Scouts on camels.
2. This option can be rolled three times,
representing invasions by the Burgundi, Alemanni and Franks in turn. MeG: Use the army lists stated in turn ADLG: use the sub-lists in list 97 - Franks, Alemanni, Burgundi, Suevi where
applicable.
3. The Vandals may be rolled twice:
a) The first represents their incursions into
Western Europe, the Vandal army must be drawn from MeG: 2114 ADLG: 94, and include
a Suevi external allied command (MeG: 2313
ADLG: 97).
b) The second represents their seaborne
attacks from North Africa leading to the sack of Rome in 455 CE and the
“African Vandal” army lists must be used (MeG:
3302 ADLG: 142) with no mounted
troops allowed for the Vandals – i.e. in both lists all cavalry selected must
be deployed dismounted.
4. The Goths may be rolled four times:
a) The first represents the campaign of
378 CE leading to the battle of Adrianople. The Goths must: MeG: only use Instinctive generals, and
must use sub-list: Allied Greuthingi
and Alans under Alatheus and Saphrax in 378 CE. ADLG: use list 93 sub-list: Battle
of Adrianople in 378 AD, all troops from the sub-list to be placed in an allied corps (not subject to the normal
Allied corps minima). Optional: The
Goth player benefits from Battlefield Effects: Battlefield Manoeuvres – Quick
march! (see Appendix 4).
b) The second represents the machinations
of Alaric between 395 - 407 CE and must use: MeG: list 2122 sub-list:
“Only Alaric from 395 to 407 CE” ADLG: list
93 sub-list: “From 395 to 407 AD,
Roman Foederati Armies”.
c) The third represents the Gothic invasion
of Italy by Radagaisus in 401 – 406 CE; and must use: MeG: 2122 sub-list: Only
under Radagaisus from 401 to 406 CE ADLG:
95 sub-list: Radagaesus’ invasion
of Italy in 401-406 AD. Optional: The
Goths suffer from Battlefield Effect: Special Adjustments: 4 - Starving
&/or exhausted (see Appendix 4).
d) The fourth represents Alaric’s campaign
of 408 -410 CE that led to the second sack of Rome. The Goths must use list MeG: 2122 ADLG: 93
5. The Huns can be rolled twice:
a) The first time represents their
initial appearances on the Roman frontier MeG:
may not choose Attila as C-in-C or include troop options from sub-list: Attila from 433 to 453 CE ADLG: may include troops from sub-list: Western Huns, but may not
choose Attila as C-in-C or use sub-list:
Sabir Huns from 463 to 570 AD.
b) The second time the Huns must be led
by Attila as C-in-C (MeG: Legendary ADLG: Strategist) and:
i. MeG: can use options from Attila from 433 to
453 CE.
ii. ADLG: may
include troops from sub-list: Western
Huns, but may not use sub-list: Sabir
Huns from 463 to 570 AD.
iii. Must include two external allied
commands: Ostrogoth (MeG: 2118
Greuthingi or Early Ostrogoth, ADLG: 95);
and Gepid (MeG: 2120 ADLG: 96); and
iv. the Roman army must include a Tolosan
Visigoth allied command (MeG: 3401 ADLG: 141).
6. This option may be rolled three times. The Empire had split into Eastern and Western halves at this point, players are free to choose Usurper and Roman armies from either half, except as follows:
The first time it is rolled represents the Battle of the Milvian Bridge
312 CE; the Usurper must choose Eastern Empire options, the Roman Western
options. Optional: The Roman side benefits from two Battlefield
Effects:
a) Special Adjustments 2 - In Hoc Signo
Vinca (See Appendix 4)
b)
Terrain
adjustments 3 - River Battle. (See Appendix 4). The Usurper may place a bridge
anywhere on the river and MeG: an UG
is exempt from the requirement to be at least 2 BW wide whilst crossing the
bridge. Before a move to cross the bridge it may change formation for no card cost
to a 1 BW column and after crossing the bridge it automatically reverts to a
legal formation for no card cost. ADLG: a
road must be placed as an additional terrain piece. It isn’t rolled for as
usual but is placed by the Roman player and must cross the river at that point.
The third time represents the Foederate revolt in 476 CE under Odoacer that led to the final dissolution of the Western Empire. Both sides must choose Western Empire options, the Usurper army must MeG: use list 2520 Odoacer Roman ADLG: take the maximum number of Foederate; the Roman army may only take the minimum.
7. This may be rolled twice:
a) The first represents the “Barbarian Great
Conspiracy” of 364 to 368 CE. The Pictish player must :
i. choose both a Saxon ally (MeG: 2315 Old Saxon ADLG: 100) and a Scots-Irish ally (MeG: 2305 ADLG: 99 sub-list:
Scots-Irish from 55 BC to 450 AD).
ii. take the maximum number of Attacotti
warriors.
iii. Include one unit of Roman deserter
Auxilia MeG: included in a Pictish command and taken from the Imperial
Roman list (2517) – may not be upgraded to Auxilia Palatina ADLG: The Scots-Irish ally must include
at least one unit of the listed Former Roman Auxilia, 81 – 406 AD.
b) The second represents “Stilicho’s
Pictish War” of 398 CE. The Pictish player must choose a Saxon allied command (MeG: 2315 Old Saxon ADLG: 100)
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